ACE3/addons/hearing
Harakhti d0f91c5ebf Row 1
Not a miracle, but it's something.
2015-07-30 14:40:51 +02:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Merge pull request #1851 from SzwedzikPL/hearing_in_zeus 2015-07-25 10:44:34 -07:00
sounds Ported the ACE2 ear ringing logic 2015-06-13 17:16:18 +02:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Settings.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Cleanup Spelling 2015-04-20 02:17:47 -05:00
CfgSounds.hpp Implemented a proper magazine lookup routine 2015-06-13 18:32:48 +02:00
CfgVehicles.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
CfgWeapons.hpp AH6 gun fix, hearing protection change 2015-07-18 15:51:16 +02:00
config.cpp headgear influence on hearing 2015-07-01 21:21:09 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp #1696 - Flashbangs make big boom 2015-07-10 21:39:35 -05:00
stringtable.xml Row 1 2015-07-30 14:40:51 +02:00
XEH_postInit.sqf Handle enableCombatDeafness and/or ringing enabled 2015-07-11 21:00:40 -05:00
XEH_preInit.sqf Cleanup Spelling 2015-04-20 02:17:47 -05:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.