Commit Graph

151 Commits

Author SHA1 Message Date
Harakhti
d0f91c5ebf Row 1
Not a miracle, but it's something.
2015-07-30 14:40:51 +02:00
Glowbal
c9d4395a42 Merge pull request #1870 from SzwedzikPL/ah6_gun_fix
M134 minigun rate of fire & dispersion fix + hearing protection for heli pilots
2015-07-25 21:39:21 +02:00
ViperMaul
38bd2896ab Merge pull request #1851 from SzwedzikPL/hearing_in_zeus
Disable hearing in zeus camera
2015-07-25 10:44:34 -07:00
ViperMaul
55614b9ac3 Merge pull request #1839 from acemod/hearingUnification
Hearing PFEH unification / Flashbangs
2015-07-25 10:44:11 -07:00
SzwedzikPL
99e1b36712 AH6 gun fix, hearing protection change 2015-07-18 15:51:16 +02:00
Glowbal
0154dfc51e Merge pull request #1799 from jokoho48/3DModelUpdate
Add and Update Some 3D Object and Textures
2015-07-17 08:17:42 +02:00
Joko
9aa0285064 Revert LoD Changes 2015-07-15 21:13:05 +02:00
Joko
fd4d4abb73 Move UAV Battery form models to data
change LoD Distance
Fix IVBag names(my issue)
2015-07-15 20:51:06 +02:00
Joko
a72312738e Add to all Objects a LoD with nothing in for "hiding" Objects in Distance
Remove Old Earplugs
Use 3 Object instead of 9 for IVBag with Using of Model Config
2015-07-15 20:34:35 +02:00
SzwedzikPL
60641d57d2 Disable hearing in zeus camera 2015-07-13 21:01:41 +02:00
PabstMirror
05d98370e4 Handle enableCombatDeafness and/or ringing enabled 2015-07-11 21:00:40 -05:00
PabstMirror
040f4a92a0 #1696 - Flashbangs make big boom 2015-07-10 21:39:35 -05:00
PabstMirror
c27afca485 DisableEarRinging / Cleanup 2015-07-10 21:30:47 -05:00
PabstMirror
d11fa939e1 Hearing - Merge PFEH (ringing/volume) 2015-07-10 21:01:32 -05:00
jonpas
4826fd5c1c Exit Ear Rining PFH when disabled during ringing 2015-07-10 22:52:04 +02:00
Joko
240b26b9ac Add IRStrobe 3D Object to attach
Add M57 Clacker to explosives
Add New LowPoly Earplug to Hearing
Add WireCutter to logistics_wirecutter
Reduce UAVBattery Texture Size in logistics_uavbattery
Add MapTools to maptools
2015-07-04 19:56:54 +02:00
SzwedzikPL
6b4eeedbad headgear influence on hearing 2015-07-01 21:21:09 +02:00
jonpas
8f0101a1d9 Merge branch 'master' into addEarplugsEnhancement
Conflicts:
	addons/hearing/functions/fnc_addEarPlugs.sqf
2015-07-01 17:45:00 +02:00
Nicolás Badano
1e8d4327df Merge pull request #1763 from naizarak/patch-1
Update fnc_addEarPlugs.sqf
2015-07-01 11:22:59 -03:00
naizarak
75e322e6ae Update fnc_addEarPlugs.sqf
Do not automatically add earplugs to units if combat deafness is disabled.
2015-06-29 12:23:32 -07:00
jonpas
475e4673eb Fixed typo 2015-06-28 22:28:26 +02:00
jonpas
9e6ce52fb6 Added check to addEarplugs if earplugs are used 2015-06-28 21:25:01 +02:00
ToasterBR
f4a51d57ef Translation to Brazilian Portuguese (PT-BR)
Made all remaining translations, including new ones like the sitting
module, for example.
2015-06-27 15:48:39 -03:00
ulteq
241e8acdd9 Merge pull request #1541 from jonpas/sitting
Sitting
2015-06-26 21:34:34 +02:00
ulteq
5d2905ca42 Improved config caching 2015-06-18 11:56:58 +02:00
jonpas
29ce8f635e Merge branch 'master' into sitting
Conflicts:
	addons/kestrel4500/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
2015-06-13 21:43:42 +02:00
ulteq
c3340b174e Merge pull request #1609 from acemod/ace2EarRinging
Ported the ACE2 ear ringing logic
2015-06-13 19:44:15 +02:00
ulteq
badfc4017c Reset 'deaf' on respawn 2015-06-13 19:27:30 +02:00
ulteq
022f9286e2 Fixed a bug in the caching routine 2015-06-13 19:12:24 +02:00
ulteq
3427f655b9 Removed debug output 2015-06-13 19:01:40 +02:00
ulteq
6d4f58c18e weapon magazines caching 2015-06-13 18:57:02 +02:00
ulteq
d9722db15e Abort if distance > 50m 2015-06-13 18:42:09 +02:00
ulteq
2509f1d840 Missing privates 2015-06-13 18:34:30 +02:00
ulteq
b6a710d282 Implemented a proper magazine lookup routine 2015-06-13 18:32:48 +02:00
ulteq
38dca2bb9e New loudness calculation for different ammo types 2015-06-13 18:19:35 +02:00
ulteq
db68b6c155 Increased loudness of missles and rockets. 2015-06-13 17:43:27 +02:00
ulteq
feec8a14b7 Removed debug output 2015-06-13 17:23:45 +02:00
ulteq
eacd8e5a49 Removed debug output 2015-06-13 17:22:45 +02:00
ulteq
833634f010 Ported the ACE2 ear ringing logic 2015-06-13 17:16:18 +02:00
ProfessorCZ
acc5f4d29f CZ - Translation 2015-06-12 15:05:04 +02:00
ProfessorCZ
531372b2a3 CZ - Translation
Already in README
2015-06-12 14:50:50 +02:00
jonpas
332afb2174 Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
PabstMirror
b6951b7a13 #1022 - reset hearing deafness on respawn 2015-06-05 16:37:27 -05:00
jonpas
9fbf256acd Merge branch 'master' into macroSTR
Conflicts:
	addons/hearing/functions/fnc_putInEarplugs.sqf
	addons/interact_menu/ACE_Settings.hpp
2015-06-04 17:13:09 +02:00
bux578
9096f38777 Ear Plugs -> Earplugs
http://en.wikipedia.org/wiki/Earplug
2015-06-03 15:29:38 +02:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
Glowbal
1c0c73be54 Merge pull request #1433 from acemod/fixSettingsFromModules
Delay initialization of modules until settings are properly setup
2015-06-01 19:18:11 +02:00
KoffeinFlummi
fa73aec15b Merge https://github.com/Macusercom/ACE3 into german-merge 2015-06-01 14:27:49 +02:00
Macusercom
038880cb01 Additional Translations for German + some corrections 2015-05-30 23:33:51 +02:00
esteldunedain
9d29aa2107 - Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing.
- Make ace_common require ace_modules, so all ACE pbos are guaranteed to have it
2015-05-30 01:37:41 -03:00