ACE3/addons/optics
2016-02-22 15:20:36 +01:00
..
functions Apply the ufeh to ACE_Optics 2016-02-06 17:50:35 -03:00
models
reticles
$PBOPREFIX$
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgJointRails.hpp
CfgOpticsEffect.hpp
CfgPreloadTextures.hpp
CfgRscTitles.hpp
CfgVehicles.hpp
CfgWeapons.hpp Revert "fix Cfg capitalization" 2015-11-30 17:00:32 +01:00
config.cpp
README.md
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
XEH_postInit.sqf Apply the ufeh to ACE_Optics 2016-02-06 17:50:35 -03:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_optics

Adds animated 2D and PiP (picture-in-picture) optics.

Maintainers

The people responsible for merging changes to this component or answering potential questions.