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data
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Fix Some LandContactPoints
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2015-08-17 16:11:23 +02:00 |
functions
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Made basic medical bleeding information work with new damage system
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2015-09-05 11:57:17 +02:00 |
sounds
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port inject sound
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2015-04-15 22:16:54 +02:00 |
ui
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Clean up duplicate files
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2015-08-08 18:16:11 +02:00 |
$PBOPREFIX$
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Derp
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2015-02-26 07:41:56 +01:00 |
ACE_Medical_Actions.hpp
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Fixed missed external strings
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2015-05-27 22:34:57 +02:00 |
ACE_Medical_SelfActions.hpp
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Allow certain self-interactions while sitting
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2015-06-09 16:17:05 +02:00 |
ACE_Medical_Treatments.hpp
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fixes for CPR condition in basic medical and improvements to lethalDamage
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2015-09-05 11:52:12 +02:00 |
ACE_Settings.hpp
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Localize Catagoires in loadSettingsLocalizedText
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2015-08-13 13:20:37 -05:00 |
CfgActions.hpp
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Fix for 'Treat at...' option
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2015-07-06 21:30:49 +02:00 |
CfgEventHandlers.hpp
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Use playerInventoryChanged instead of Take
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2015-04-14 21:28:18 +02:00 |
CfgFactionClasses.hpp
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
CfgSounds.hpp
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Improvements made to heart rate effects
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2015-03-01 14:06:44 +01:00 |
CfgVehicles.hpp
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fix variables not inited, csat armor scaleing
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2015-09-03 17:17:54 +02:00 |
CfgWeapons.hpp
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Config Fixes
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2015-07-25 12:56:57 -05:00 |
config.cpp
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Removed requirement for the medical dll
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2015-07-26 20:54:49 +02:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
script_component.hpp
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Add some debug values.
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2015-09-03 08:18:37 -07:00 |
stringtable.xml
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Merge branch 'master' of https://github.com/acemod/ACE3 into medical-adjustments
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2015-09-02 17:03:36 +02:00 |
XEH_init.sqf
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Code Cleanup Medical Module (Part 2).
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2015-08-22 16:26:53 +02:00 |
XEH_postInit.sqf
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Adding more debug
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2015-09-04 07:46:35 -07:00 |
XEH_preInit.sqf
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Basic bandaging now works with new damage system
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2015-09-05 11:51:46 +02:00 |
XEH_respawn.sqf
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remove protection, hitpoint config (fix ubc), some debug stuff
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2015-09-02 20:13:51 +02:00 |