ACE3/addons/medical
2015-03-21 14:40:23 +01:00
..
data Medical - add tourniquet p3d and other missing tex 2015-03-11 23:52:58 -05:00
functions Replace setDamage with setDead 2015-03-21 14:40:23 +01:00
sounds/heart_beats Added heartbeat sounds 2015-03-01 10:33:51 +01:00
ui Medical - add tourniquet p3d and other missing tex 2015-03-11 23:52:58 -05:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Treatments.hpp Standardize actions across basic and advanced 2015-03-21 00:21:30 +01:00
ACE_Settings.hpp Added revive state / prevent death and unconscious conditions 2015-03-08 12:27:52 +01:00
CfgEventHandlers.hpp Added support for locality switch and killed units 2015-03-08 17:50:06 +01:00
CfgFactionClasses.hpp Added medical settings module 2015-03-06 22:54:44 +01:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp Apply translations to epipen and morphine actions 2015-03-21 00:31:47 +01:00
CfgWeapons.hpp Standardize actions across basic and advanced 2015-03-21 00:21:30 +01:00
config.cpp Config stuff 2015-03-09 22:36:25 +01:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Removed outdated injury defines file 2015-02-21 21:33:07 +01:00
stringtable.xml Remove trailing whitespace in medical stringtable 2015-03-21 00:28:19 +01:00
XEH_init.sqf Added initial draft of setUnconscious 2015-02-08 10:25:03 +01:00
XEH_postInit.sqf Only run JIP updates for wounds in advanced 2015-03-15 01:46:23 +01:00
XEH_preInit.sqf Added support for locality switch and killed units 2015-03-08 17:50:06 +01:00
XEH_respawn.sqf First draft of basic damage handling. 2015-02-06 13:47:17 +01:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.