ACE3/addons/optics
jonpas d934c25b78 Merge branch 'master' into macroSTR
Conflicts:
	addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
..
functions Patch Merge of PR #1156 - Optics for tripplehead 2015-05-27 11:28:06 -05:00
models M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
reticles M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
$PBOPREFIX$ 2d scripted optics 2015-04-03 12:33:12 +02:00
CfgEventHandlers.hpp handle 2d optics recoil 2015-04-04 06:19:19 +02:00
CfgOpticsEffect.hpp get a pip scope to work 2015-04-03 22:30:29 +02:00
CfgPreloadTextures.hpp CfgPreloadtextures for optics 2015-04-04 13:15:27 +02:00
CfgRscTitles.hpp Patch Merge of PR #1156 - Optics for tripplehead 2015-05-27 11:28:06 -05:00
CfgVehicles.hpp remove forgotten debug item, .MD for optics, fix #439 2015-04-10 19:34:44 +02:00
CfgWeapons.hpp Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
config.cpp remove forgotten debug item, .MD for optics, fix #439 2015-04-10 19:34:44 +02:00
README.md remove forgotten debug item, .MD for optics, fix #439 2015-04-10 19:34:44 +02:00
script_component.hpp handle 2d optics recoil 2015-04-04 06:19:19 +02:00
stringtable.xml Stringtable fixes except medical 2015-05-27 21:43:30 +02:00
XEH_postInit.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
XEH_preInit.sqf 2d with and without PIP 2015-04-04 08:51:22 +02:00

ace_optics

Adds animated 2D optics. Some of them use picture in picture.

Maintainers

The people responsible for merging changes to this component or answering potential questions.