ACE3/addons/medical
2015-09-05 13:02:19 +02:00
..
data Fix Some LandContactPoints 2015-08-17 16:11:23 +02:00
functions Reduced initial knockdown time for basic medical 2015-09-05 13:02:19 +02:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Clean up duplicate files 2015-08-08 18:16:11 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Fixed missed external strings 2015-05-27 22:34:57 +02:00
ACE_Medical_SelfActions.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
ACE_Medical_Treatments.hpp fixes for CPR condition in basic medical and improvements to lethalDamage 2015-09-05 11:52:12 +02:00
ACE_Settings.hpp Allow users to disable medical 3d interaction. 2015-09-05 12:31:52 +02:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp fix variables not inited, csat armor scaleing 2015-09-03 17:17:54 +02:00
CfgWeapons.hpp Config Fixes 2015-07-25 12:56:57 -05:00
config.cpp Removed requirement for the medical dll 2015-07-26 20:54:49 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add some debug values. 2015-09-03 08:18:37 -07:00
stringtable.xml Merge branch 'master' of https://github.com/acemod/ACE3 into medical-adjustments 2015-09-02 17:03:36 +02:00
XEH_init.sqf Added init stacking 2015-09-05 12:50:32 +02:00
XEH_postInit.sqf Adding more debug 2015-09-04 07:46:35 -07:00
XEH_preInit.sqf Basic bandaging now works with new damage system 2015-09-05 11:51:46 +02:00
XEH_respawn.sqf remove protection, hitpoint config (fix ubc), some debug stuff 2015-09-02 20:13:51 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.