ACE3/addons/ballistics
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
..
scripts Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
textures port ballistics 2015-01-14 04:02:48 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
CfgAmmo.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgMagazines.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
CfgVehicles.hpp #1704 - Add missing AnimationSources 2015-06-20 20:17:27 -05:00
CfgWeapons.hpp Fix ballisitics and huntir configs 2016-06-25 21:57:42 -05:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00

ace_ballistics

Changes to weapon, magazine and ammunition values.

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