.. |
data
|
Port inventory picture and model
|
2015-12-17 00:21:54 +01:00 |
functions
|
Add check so vanilla magazines can't be unloaded
|
2016-02-14 14:10:28 +01:00 |
UI
|
Port inventory picture and model
|
2015-12-17 00:21:54 +01:00 |
$PBOPREFIX$
|
Fixed Capitalized folders on include paths
|
2015-05-20 23:28:10 +02:00 |
ACE_Settings.hpp
|
First try at some module control
|
2015-12-17 11:00:46 +01:00 |
CfgEventHandlers.hpp
|
manual merge
|
2016-02-22 16:11:10 +01:00 |
cfgMagazines.hpp
|
Too hasty
|
2015-12-20 18:20:34 +01:00 |
CfgVehicles.hpp
|
Add Loadout box for easy conversion
|
2016-02-04 20:35:00 +01:00 |
CfgWeapons.hpp
|
Fix init issue
|
2015-12-19 18:22:54 +01:00 |
config.cpp
|
Changed to using playerVehicleChanged.
|
2016-02-14 13:51:44 +01:00 |
README.md
|
README.md files added to all modules
|
2015-08-19 04:18:33 +02:00 |
RscInGameUI.hpp
|
fix setVariable and getVariable capitalization
|
2015-11-30 17:27:09 +01:00 |
RscRangeTable.hpp
|
UpdateFiringTable-ChangesFromWeather
|
2015-04-24 13:26:09 -05:00 |
script_component.hpp
|
Add quick debug defines to all script_components
|
2016-01-28 23:26:02 -06:00 |
stringtable.xml
|
mk6 tagging and overheating translation, finish
|
2016-02-25 17:16:36 +01:00 |
XEH_postInit.sqf
|
use DisplayLoad for turretDisplayLoaded event
|
2016-02-21 23:13:26 +01:00 |
XEH_preInit.sqf
|
precompile on game start
|
2016-02-22 15:20:36 +01:00 |
XEH_PREP.hpp
|
precompile on game start
|
2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
|
precompile on game start
|
2016-02-22 15:20:36 +01:00 |