ACE3/addons/tagging
PabstMirror 30a8d2db7b Use CBA Misc Items (#5502)
* Use CBA Misc Items

* Set required CBA to 3.4.1
2017-09-12 23:23:45 -05:00
..
data Cleanup of old files 2015-07-21 16:56:13 +02:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
sounds Updated sound & anim, added ground tagging 2015-07-12 20:42:33 +02:00
UI Add Tagging module icon 2016-07-24 20:08:53 +02:00
$PBOPREFIX$ Tagging initial commit 2015-07-07 01:40:32 +02:00
ACE_Settings.hpp Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
ACE_Tags.hpp Add Tagging framework and improvements 2016-07-23 15:09:13 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Fix tagging cstring 2016-08-09 11:18:52 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Use pushBackUnique in Tags cache (#4249) 2016-08-18 20:52:28 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Fix Chinese content & missing string (#5375) 2017-07-19 20:57:20 +02:00
XEH_postInit.sqf Fix tagging model cache (#5055) 2017-04-11 10:12:03 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_tagging

Adds a can of spray paint which allows you to tag buildings, walls and other static objects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.