ACE3/addons/explosives/functions
2016-06-02 19:59:18 -05:00
..
fnc_addCellphoneIED.sqf Typo 2015-08-21 09:42:23 -05:00
fnc_addClacker.sqf #2208 - Use ACE Message Display instead of sideChat 2015-08-19 17:25:45 -05:00
fnc_addDetonateActions.sqf Deadman switch - trigger explosives in inventory 2016-02-05 11:40:11 -06:00
fnc_addExplosiveActions.sqf Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
fnc_addToSpeedDial.sqf fix forEachIndex capitalization 2015-11-30 17:25:16 +01:00
fnc_addTransmitterActions.sqf Change ACE_Player to _unit 2016-01-06 18:05:06 +01:00
fnc_addTriggerActions.sqf params, cleanup 2015-08-15 14:35:33 -05:00
fnc_cancelPlacement.sqf Add sanity checks, fix explosives checks 2016-03-06 12:06:17 +01:00
fnc_canDefuse.sqf params, cleanup 2015-08-15 14:35:33 -05:00
fnc_canDetonate.sqf params, cleanup 2015-08-15 14:35:33 -05:00
fnc_connectExplosive.sqf Fix detonate action pictures 2016-01-15 00:25:02 +01:00
fnc_defuseExplosive.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
fnc_detonateExplosive.sqf Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
fnc_detonateExplosiveAll.sqf Fix Header 2016-01-05 17:16:47 -06:00
fnc_dialingPhone.sqf fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
fnc_dialPhone.sqf Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
fnc_getDetonators.sqf Switch to select (is even slightly faster) 2016-02-07 13:09:01 +01:00
fnc_getPlacedExplosives.sqf fix more setVariable and getVariable capitalization 2015-11-30 17:53:57 +01:00
fnc_getSpeedDialExplosive.sqf params, cleanup 2015-08-15 14:35:33 -05:00
fnc_handleScrollWheel.sqf Don't use modifier for rotation where not needed 2016-03-06 16:54:27 +01:00
fnc_hasExplosives.sqf GVAR it. 2016-01-14 23:05:56 +01:00
fnc_hasPlacedExplosives.sqf Private Variables 2015-04-29 00:05:02 -05:00
fnc_interactEH.sqf add interaction position and defuse object position 2015-12-30 09:11:57 +01:00
fnc_module.sqf Standardize logging format through ACE_LOG macros 2015-08-26 15:32:54 +02:00
fnc_onIncapacitated.sqf Deadman switch - trigger explosives in inventory 2016-02-05 11:40:11 -06:00
fnc_onInventoryChanged.sqf GVAR it. 2016-01-14 23:05:56 +01:00
fnc_openTimerSetUI.sqf params, cleanup 2015-08-15 14:35:33 -05:00
fnc_placeExplosive.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
fnc_removeFromSpeedDial.sqf params, cleanup 2015-08-15 14:35:33 -05:00
fnc_scriptedExplosive.sqf make FUNC(scriptedExplosive) work in scheduled env, ref #3621 2016-03-29 13:21:13 +02:00
fnc_selectTrigger.sqf SetPosition Event - Fix digging down (#1991) 2015-08-16 01:51:44 -05:00
fnc_setPosition.sqf Yet more fixes 2016-02-27 09:50:44 -03:00
fnc_setSpeedDial.sqf Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
fnc_setupExplosive.sqf Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
fnc_startDefuse.sqf Cleanup Merge and remoteFnc events 2016-06-02 19:59:18 -05:00
fnc_startTimer.sqf Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
fnc_triggerType.sqf params, cleanup 2015-08-15 14:35:33 -05:00
script_component.hpp Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00