ACE3/addons/fcs
2016-11-23 13:35:25 -06:00
..
functions Fix airburst ammo when the ACE_FCS is not enabled (the code is not reached anyway) 2016-11-15 23:11:34 +01:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
ACE_UI.hpp Fix missing zeroing UI on vehicles without FCS 2016-08-11 22:34:38 +02:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp use precompiled function for optics display 2016-02-21 22:56:35 +01:00
CfgVehicles.hpp Fix missing zeroing UI on vehicles without FCS 2016-08-11 22:34:38 +02:00
CfgWeapons.hpp Fix Target lead indication for B_APC_Tracked_01_AA_F 2016-06-25 00:13:07 -05:00
config.cpp fix some rogue mission dependencies, fix #3954 2016-06-20 21:07:10 +02:00
initKeybinds.sqf code cleanup fcs 2015-12-10 16:00:14 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml translate fcs 2016-09-17 01:45:14 +09:00
XEH_postInit.sqf Run event renaming script 2016-05-24 14:13:11 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_fcs

Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.