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3229336018
Explosives trivial cleanup
165 lines
5.6 KiB
C++
165 lines
5.6 KiB
C++
class CfgAmmo {
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// All explosive based Ammo classes. These are all listed in case they become required.
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class Default;
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class TimeBombCore: Default {
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GVAR(defuseTime) = 5;
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};
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// GVAR(size) = 0; is small size
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// GVAR(size) = 1; is large size
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class DirectionalBombBase;
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class ClaymoreDirectionalMine_Remote_Ammo: DirectionalBombBase {
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GVAR(magazine) = "ClaymoreDirectionalMine_Remote_Mag";
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GVAR(size) = 0;
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GVAR(defuseObjectPosition)[] = {0, 0, 0.038};
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soundActivation[] = {"", 0, 0, 0};
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soundDeactivation[] = {"", 0, 0, 0};
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};
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class APERSTripMine_Wire_Ammo: DirectionalBombBase {
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GVAR(defuseObjectPosition)[] = {-1.415, 0, 0.12};
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GVAR(size) = 0;
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};
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class ACE_FlareTripMine_Wire_Ammo: APERSTripMine_Wire_Ammo {
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SoundSetExplosion[] = {};
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defaultMagazine = "ACE_FlareTripMine_Mag"; // Mag that gets dropped after defuse
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hit = 0;
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
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explosionEffects = "ACE_TripflareEffect";
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CraterEffects = "";
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soundTrigger[] = {"",1,1};
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class CamShakeExplode {
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power = 0;
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duration = 0;
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frequency = 0;
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distance = 0;
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};
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};
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class F_20mm_Red;
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class ACE_TripFlare_FlareEffect: F_20mm_Red {
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triggerTime = 0.1;
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GVAR(size) = 0;
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};
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// "The SLAM has an anti-tamper feature that is only active in the bottom- and side-attack modes."
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class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase {
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indirectHitRange = 20;
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GVAR(explodeOnDefuseChance) = 1;
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GVAR(magazine) = "SLAMDirectionalMine_Wire_Mag";
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GVAR(size) = 0;
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};
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class ACE_SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "RemoteTrigger";
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GVAR(explodeOnDefuseChance) = 0;
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};
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class ACE_SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "TimeTrigger";
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GVAR(explodeOnDefuseChance) = 0;
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};
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class ACE_SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "ACE_MagneticTrigger";
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GVAR(explodeOnDefuseChance) = 1;
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explosionAngle = 360;
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indirectHitRange = 1;
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mineInconspicuousness = 25;
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icon = "iconExplosiveGP";
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};
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class PipeBombBase;
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class DemoCharge_Remote_Ammo: PipeBombBase {
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GVAR(magazine) = "DemoCharge_Remote_Mag";
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GVAR(size) = 0;
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GVAR(defuseObjectPosition)[] = {0.07, 0, 0.055};
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soundActivation[] = {"", 0, 0, 0};
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soundDeactivation[] = {"", 0, 0, 0};
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hit = 500;
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indirectHit = 500;
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indirectHitRange = 7;
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};
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class SatchelCharge_Remote_Ammo: PipeBombBase {
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GVAR(magazine) = "SatchelCharge_Remote_Mag";
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GVAR(size) = 0;
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GVAR(defuseObjectPosition)[] = {0.1, 0.1, 0.05};
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soundActivation[] = {"", 0, 0, 0};
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soundDeactivation[] = {"", 0, 0, 0};
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};
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class IEDUrbanBig_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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GVAR(explodeOnDefuseChance) = 0.02;
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GVAR(magazine) = "IEDUrbanBig_Remote_Mag";
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GVAR(size) = 1;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class ACE_IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class ACE_IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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GVAR(explodeOnDefuseChance) = 0.02;
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GVAR(magazine) = "IEDUrbanSmall_Remote_Mag";
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GVAR(size) = 0;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class ACE_IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class ACE_IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RangeTriggerShort";
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};
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class IEDLandBig_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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GVAR(explodeOnDefuseChance) = 0.02;
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GVAR(magazine) = "IEDLandBig_Remote_Mag";
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GVAR(size) = 1;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class ACE_IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class ACE_IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDLandSmall_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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GVAR(explodeOnDefuseChance) = 0.02;
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GVAR(magazine) = "IEDLandSmall_Remote_Mag";
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GVAR(size) = 0;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class ACE_IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class ACE_IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RangeTriggerShort";
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};
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// Orange DLC
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class APERSMineDispenser_Ammo: PipeBombBase {
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GVAR(magazine) = "APERSMineDispenser_Mag";
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GVAR(size) = 0;
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GVAR(defuseObjectPosition)[] = {0.0, -0.05, 0.15};
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};
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class APERSMine_Range_Ammo;
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class TrainingMine_Ammo: APERSMine_Range_Ammo {
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GVAR(magazine) = "TrainingMine_Mag";
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GVAR(size) = 0;
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GVAR(defuseObjectPosition)[] = {0, 0, 0.15};
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};
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class MineBase;
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class UnderwaterMine_Range_Ammo: MineBase {
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GVAR(size) = 1;
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};
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};
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