johnb432
3229336018
Explosives - Trivial cleanup ( #10205 )
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Explosives trivial cleanup
2024-08-14 10:53:40 -07:00
johnb432
f3938ba0cc
Explosives - Use triggerAmmo
instead of setDamage
( #10182 )
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* Use `triggerAmmo` instead of `setDamage`
* Update docs/wiki/framework/explosives-framework.md
2024-08-12 06:18:21 -07:00
Whigital
c7d07f7bd7
Update class with correct inheritance ( #7100 )
2019-07-12 10:04:33 -05:00
Josuan Albin
4792e74b2b
Explosives - Change SLAM magnetic to detonate upon defusal ( #6827 )
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* Change SLAM magnetic to detonate upon defusal
* Disable explodeOnDefuseChance on SLAM timer mode
2019-02-24 14:18:01 -06:00
PabstMirror
f4a0747493
Explosives - Increase defuse range for underwater mines ( #6429 )
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Fix #6427
2018-07-13 12:36:21 -05:00
PabstMirror
c7b804a685
Add ace_explosive support for orange dlc mines ( #5486 )
2017-09-10 09:44:57 -05:00
Phyma
48b9a61497
Fix Large IED defuse distance ( #5261 )
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* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
2017-06-09 12:52:55 -05:00
PabstMirror
f354bab3c2
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
VKing
8bb7b072d4
Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
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This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
VKing
cfea80bec8
Animate preplaced bottom attack SLAMs
2016-01-15 10:49:22 +01:00
VKing
0078ad862a
Remove redundant entries.
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Not removing them as it can be useful to have a reminder that those classes exist.
2016-01-15 09:33:01 +01:00
VKing
4e8ea4f8e6
Fix detonate action pictures
2016-01-15 00:25:02 +01:00
VKing
05c80c2368
Gah stop that you jerk!
2016-01-15 00:04:12 +01:00
VKing
32b33d7792
How the feck did this happen
2016-01-14 23:58:07 +01:00
VKing
8bdb2cb7f7
GVAR it.
2016-01-14 23:05:56 +01:00
VKing
1ae21ad354
Change SLAM bottom attack ammo to be more bottom attacky
2016-01-13 15:41:20 +01:00
VKing
a07d456476
Change small IEDs to use smaller pressure plates
2016-01-12 23:17:10 +01:00
VKing
61f288c9cc
Rename custom classes with ACE_ prefix
2016-01-12 23:16:49 +01:00
bux
d6c5643790
improve code style
2015-12-30 09:43:19 +01:00
bux
2a6042bf61
add interaction position and defuse object position
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and reduce interaction distance
2015-12-30 09:11:57 +01:00
AKALegman
0e375075ea
improved explosives v2.1
2015-06-06 19:04:58 +01:00
AKALegman
46ed9416ed
improved explosives v2
2015-06-06 18:58:42 +01:00
AKALegman
f9a7ab5ae0
improved explosives
2015-06-06 10:11:00 +01:00
AKALegman
3b01da6962
IED Class Inheritance Fixes
2015-05-30 16:57:50 +01:00
PabstMirror
53d6d4578b
Explosives - Fix UBC
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Updating base class PipeBombBase->IEDUrbanBig_Remote_Ammo, by
z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandBig_Remote_Ammo/
Updating base class PipeBombBase->IEDUrbanSmall_Remote_Ammo, by
z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandSmall_Remote_Ammo/
2015-05-17 17:21:31 -05:00
jonpas
ce8d6b683c
Prettified Explosive's CfgAmmo and CfgMagazines
2015-05-16 17:49:31 +02:00
jonpas
c95ecca6a8
Added IED Pressure Plates, closes #1191
2015-05-16 17:44:35 +02:00
Garth L-H de Wet
9d7d71b1b1
Changed the tabs to 4 spaces. Hopefully.
2015-04-06 22:20:11 +02:00
Garth L-H de Wet
44c597f7c5
Explosives, 2 spaces to 4 space tab.
2015-04-06 22:10:00 +02:00
Garth L-H de Wet
5e67de4d66
Ported AGM_Explosives to ace.
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Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00