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* First Push Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes. Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing. Added 4 new stringtable entries, 2 for action and 2 for 3den attributes. * Add extra stringtable Forgot to add the UI to the stringtable. * Update fnc_renameObject.sqf fixing tabs * Show custom name only behind Added new function "getNameItem" that will get the items name. Put the custom name behind the original name between brackets "[...]". * Added "Hide Rename Action" setting Also removed an unused _itemClass from postInit. * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Update AUTHORS.txt Added my name * Applied the sugesstions. * Fixed function crash * Moved to dialog. * Removed unused comment/code * Update renameMenu.hpp Fixed tabs to spaces. * Update renameMenu.hpp * move rename to common * Update addons/arsenal/ui/RscAttributes.hpp * style and use addActionToObject Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
data | ||
dev | ||
functions | ||
scripts | ||
sounds | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEden.hpp | ||
CfgEventHandlers.hpp | ||
CfgLocationTypes.hpp | ||
CfgMagazines.hpp | ||
CfgMoves.hpp | ||
CfgSounds.hpp | ||
CfgUIGrids.hpp | ||
CfgUnitInsignia.hpp | ||
CfgVehicles.hpp | ||
CfgVoice.hpp | ||
CfgWeapons.hpp | ||
CfgWrapperUI.hpp | ||
CompassControl.hpp | ||
config.cpp | ||
define.hpp | ||
DisableMouseDialog.hpp | ||
HintConfig.hpp | ||
init_handleModifierKey.sqf | ||
initSettings.sqf | ||
ProgressScreen.hpp | ||
README.md | ||
RscInfoType.hpp | ||
script_component.hpp | ||
script_macros.hpp | ||
stringtable.xml | ||
XEH_missionDisplayLoad.sqf | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_common
Common functions and systems used by other components.