ACE3/addons/overheating
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
..
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
sounds
UI
$PBOPREFIX$
ACE_Settings.hpp
CfgEventHandlers.hpp
CfgMagazines.hpp Add spare barrel to VA in 1.64 (#4328) 2016-09-04 21:26:15 +02:00
CfgSounds.hpp
CfgVehicles.hpp Use correct TransportX type for ace items (#5168) 2017-05-18 17:23:01 -05:00
CfgWeapons.hpp
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md
script_component.hpp Tweak overheating (#4969) 2017-04-11 10:04:57 -05:00
stringtable.xml Italian translation (Add & Fix) (#5193) 2017-05-23 13:44:17 -05:00
XEH_postInit.sqf
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Definable classname for Spare Barrel (#4121) 2016-08-27 10:21:15 +02:00
XEH_preStart.sqf

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.