mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
* add field rations category * improve macro * second verse same as the first * account for empty items * switch to configClasses * documentation * add API variable * Update docs/wiki/framework/field-rations-framework.md
ace_field_rations
Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.
ACEX Conversion - things still using acex prefix
- All settings
- CfgUIGrids Entry
- CfgWeapon Configs (e.g.
acex_field_rations_thirstQuenched
) - CfgVehicles Configs (e.g.
acex_field_rations_waterSupply
) - Events (
acex_rationConsumed
,acex_rationRefilled
) - Player setVars for thirst/hunger (e.g.
player getVariable "acex_field_rations_thirst"
)