ACE3/addons/disposable
PabstMirror 49374feb2a NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype

* Make AI Compatible

* Add Overfly Top Attack Mode

* Limit Max Deflection

* Base prediction on AI skill

* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Configure for attack cycle key

* Finish OTA ammo effects

* Cleanup

* Arm at 20m

* Disable Debug

* No models for short lived sub-ammos

* Fix Korean strings

* Change AI randomization to use skillFinal

* Add wiki doc for nlaw

* Cleanup

* Cleanup

* Cleanup
2017-06-02 16:51:20 -05:00
..
functions Added ignore private warnings + trace 2016-02-06 17:07:05 -03:00
$PBOPREFIX$ first pass 2015-01-13 13:12:37 -06:00
CfgEventHandlers.hpp manual merge 2016-02-22 16:06:30 +01:00
CfgMagazines.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp fix ai seemingly reloading disposable launcher at mission start, fix #2508 2015-09-18 22:25:09 +02:00
CfgWeapons.hpp NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) 2017-06-02 16:51:20 -05:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Italian translation (Add & Fix) (#5193) 2017-05-23 13:44:17 -05:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_disposable

Makes the NLAW a disposable one-shot weapon and provides disposable launchers framework for use by other mods.

Maintainers

The people responsible for merging changes to this component or answering potential questions.