.. |
data
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You can no longer connect to destroyed HuntIR cameras
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2015-06-14 12:54:10 +02:00 |
functions
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
UI
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Fixed 'spotterscope' typo; Moved m_m1070.paa into \data folder
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2015-06-11 21:28:44 +02:00 |
$PBOPREFIX$
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ACE2 HuntIR port
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2015-06-06 14:13:34 +02:00 |
CfgAmmo.hpp
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Merge branch 'master' into useQuotedPathMacros
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2016-05-30 21:14:17 +02:00 |
CfgCloudlets.hpp
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ACE2 HuntIR port
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2015-06-06 14:13:34 +02:00 |
CfgEventhandlers.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
CfgMagazines.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgVehicles.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgWeapons.hpp
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Fix ballisitics and huntir configs
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2016-06-25 21:57:42 -05:00 |
config.cpp
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add 'name' to components
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2016-06-19 09:38:39 +02:00 |
Dialog.hpp
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
RscTitles.hpp
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
script_component.hpp
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Added beautified component names
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2016-06-20 11:44:36 +02:00 |
stringtable.xml
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translate huntir
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2016-09-28 01:11:47 +09:00 |
XEH_postInit.sqf
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Merge branch 'master' into cbaEventSystem
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2016-06-02 19:29:30 -05:00 |
XEH_preInit.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |