ACE3/addons/dragging/functions/fnc_handleUnconscious.sqf
johnb432 dbe372cb48
Dragging - Improve code (#9271)
* Code cleanup

* Moved keybinds to initKeybinds.sqf

* Update addons/dragging/initKeybinds.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_carryObject.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_getWeight.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Rephrasing and adjustments for dragging

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00

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#include "script_component.hpp"
/*
* Author: commy2
* Handles consciousness change of a unit while dragging / carrying.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_dragging_fnc_handleUnconscious;
*
* Public: No
*/
params ["_unit"];
private _player = ACE_player;
if (_player getVariable [QGVAR(isDragging), false]) then {
private _draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
// Handle falling unconscious
if (_unit == _player) then {
[_unit, _draggedObject] call FUNC(dropObject);
};
// Handle waking up dragged unit
if (_unit == _draggedObject) then {
[_player, _draggedObject] call FUNC(dropObject);
};
};
if (_player getVariable [QGVAR(isCarrying), false]) then {
private _carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
// Handle falling unconscious
if (_unit == _player) then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
// Handle waking up dragged unit
if (_unit == _carriedObject) then {
[_player, _carriedObject] call FUNC(dropObject_carry);
};
};