ACE3/addons/dragging/functions/fnc_handleUnconscious.sqf

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#include "script_component.hpp"
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/*
* Author: commy2
* Handles consciousness change of a unit while dragging / carrying.
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*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_dragging_fnc_handleUnconscious;
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*
* Public: No
*/
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params ["_unit"];
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private _player = ACE_player;
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if (_player getVariable [QGVAR(isDragging), false]) then {
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private _draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
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// Handle falling unconscious
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if (_unit == _player) then {
[_unit, _draggedObject] call FUNC(dropObject);
};
// Handle waking up dragged unit
if (_unit == _draggedObject) then {
[_player, _draggedObject] call FUNC(dropObject);
};
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};
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if (_player getVariable [QGVAR(isCarrying), false]) then {
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private _carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
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// Handle falling unconscious
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if (_unit == _player) then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
// Handle waking up dragged unit
if (_unit == _carriedObject) then {
[_player, _carriedObject] call FUNC(dropObject_carry);
};
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};