ACE3/addons/overheating
2015-08-04 02:34:38 -05:00
..
functions Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Pre CBA AGM_Overheating 2015-01-12 23:43:38 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgEventHandlers.hpp overheating: cba keybinds 2015-01-18 17:08:56 -03:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
CfgWeapons.hpp Merge branch 'master' into macroSTR 2015-06-02 22:14:32 +02:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
stringtable.xml Stringtable fixes except medical 2015-05-27 21:43:30 +02:00
XEH_postInit.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
XEH_preInit.sqf Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.