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* Disable screams for individual units * Update addons/fire/XEH_postInit.sqf * Changed wording Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * isGlobal instead of true Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
49 lines
1.2 KiB
Markdown
49 lines
1.2 KiB
Markdown
---
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layout: wiki
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title: Fire Framework
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description: Explains how to ignite thing using CBA events.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 14
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patch: 0
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---
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## 1. Events
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Use `CBA_fnc_serverEvent` to use the following features. Events are defined only on the server in the system.
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### 1.1 Adding a new fire source
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`ace_fire_addFireSource`
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| Arguments | Type | Optional (default value)
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---| --------- | ---- | ------------------------
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0 | Source of flame | Object/Position ASL | Required
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1 | Radius of fire | Number | Required
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2 | Intensity of fire (1, 10] | Number | Required
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3 | Fire source ID | Any | Required
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4 | Condition to stop fire | Code | Optional (default: `{ true }`)
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5 | Arguments to pass to condition | Any | Optional (default: `[]`)
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### 1.2 Removing fire source
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`ace_fire_removeFireSource`
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| Arguments | Type | Optional (default value)
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---| --------- | ---- | ------------------------
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0 | Fire source ID | Any | Required
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## 2. Variables
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Screams can be disabled for an individual unit by setting the `ace_fire_enableScreams` variable on the unit, which can be synced across machines.
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```sqf
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_unit setVariable ["ace_fire_enableScreams", false, _isGlobal];
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```
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