ACE3/addons/cargo
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
..
functions Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
UI Add makeLoadable sync module 2016-01-21 22:12:54 -06:00
$PBOPREFIX$ add PBO to load things into vehicles 2015-03-29 15:20:39 +02:00
ACE_Settings.hpp Added shared logistics categories 2015-08-19 16:54:44 +02:00
CfgEventHandlers.hpp Fix static weapons not being loadable in cargo (#4205) 2016-08-05 12:03:45 -05:00
CfgVehicles.hpp Improve interaction position for air units. (#4285) 2016-08-27 10:37:58 +02:00
config.cpp Rename cargo events: 2016-06-24 12:12:19 -03:00
menu.hpp paradrop crates from helicopter or plane cargo (#2468) 2016-08-27 10:14:54 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml paradrop crates from helicopter or plane cargo (#2468) 2016-08-27 10:14:54 +02:00
XEH_postInit.sqf paradrop crates from helicopter or plane cargo (#2468) 2016-08-27 10:14:54 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp paradrop crates from helicopter or plane cargo (#2468) 2016-08-27 10:14:54 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_cargo

Adds cargo menu to vehicles and allows loading and unloading of cargo items.

Maintainers

The people responsible for merging changes to this component or answering potential questions.