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f65f6e9b72
Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects. Also separates the player feedback from the loading/unloading code and adds a progress bar. |
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fnc_addCargoItem.sqf | ||
fnc_canLoad.sqf | ||
fnc_canLoadItemIn.sqf | ||
fnc_canUnloadItem.sqf | ||
fnc_findNearestVehicle.sqf | ||
fnc_getCargoSpaceLeft.sqf | ||
fnc_getSizeItem.sqf | ||
fnc_handleDestroyed.sqf | ||
fnc_initObject.sqf | ||
fnc_initVehicle.sqf | ||
fnc_loadItem.sqf | ||
fnc_moduleSettings.sqf | ||
fnc_onMenuOpen.sqf | ||
fnc_startLoadIn.sqf | ||
fnc_startUnload.sqf | ||
fnc_unloadItem.sqf | ||
fnc_validateCargoSpace.sqf | ||
script_component.hpp |