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data
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Port inventory picture and model
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2015-12-17 00:21:54 +01:00 |
functions
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remove needless tolower from mortarinit
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2016-03-18 17:26:37 +01:00 |
UI
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Port inventory picture and model
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2015-12-17 00:21:54 +01:00 |
$PBOPREFIX$
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Fixed Capitalized folders on include paths
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2015-05-20 23:28:10 +02:00 |
ACE_Settings.hpp
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Add some names/descriptions to settings configs
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2016-03-08 01:17:40 -06:00 |
CfgEventHandlers.hpp
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Fix Mortar Display
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2016-02-25 13:59:00 -06:00 |
CfgMagazines.hpp
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Rename files for Linux
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2016-05-02 21:18:25 +02:00 |
CfgVehicles.hpp
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Replace transportMax... with maximumLoad for mortar boxes.
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2016-03-01 21:58:21 +01:00 |
CfgWeapons.hpp
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Fix init issue
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2015-12-19 18:22:54 +01:00 |
config.cpp
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Changed to using playerVehicleChanged.
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2016-02-14 13:51:44 +01:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
RscInGameUI.hpp
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
RscRangeTable.hpp
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UpdateFiringTable-ChangesFromWeather
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2015-04-24 13:26:09 -05:00 |
script_component.hpp
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Add quick debug defines to all script_components
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2016-01-28 23:26:02 -06:00 |
stringtable.xml
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CZ Translate - Update
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2016-04-30 00:57:24 +02:00 |
XEH_postInit.sqf
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fix ammo handling init on dedicated
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2016-03-14 14:21:02 +01:00 |
XEH_preInit.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |