ACE3/addons/overheating
2016-07-07 20:16:03 +02:00
..
functions Fix overheating spare barrels 2016-07-03 12:58:40 -05:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgEventHandlers.hpp Overheating - Add Master Enabled Setting (barrelPR) 2016-05-04 14:59:04 -05:00
CfgMagazines.hpp Localize spare barrel's displayName 2016-03-01 19:26:20 -03:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
CfgWeapons.hpp Fix overheating spare barrels 2016-07-03 12:58:40 -05:00
config.cpp Rename events: 2016-06-24 10:45:13 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Add missing french entries in stringtables and update older ones 2016-06-19 01:18:12 +02:00
XEH_postInit.sqf Rename events: 2016-06-24 10:45:13 -03:00
XEH_preInit.sqf Remove redundant getMagazineIndex compatibility function 2016-07-07 20:16:03 +02:00
XEH_PREP.hpp Add "check temperature" and "swap barrel" actions for AARs 2016-03-05 23:33:30 -03:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.