ACE3/addons/captives
Mark Ruffner ff297e307b Fix the captive module from creating attributes when not needed (#4213)
* Fix default values

Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered

* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
..
functions Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives - Module to set handcuffing 2015-10-23 14:17:31 -05:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
ACE_Settings.hpp Finalized settings 2015-08-09 00:21:59 +02:00
CfgEden.hpp Fix the captive module from creating attributes when not needed (#4213) 2016-08-07 12:50:58 -05:00
CfgEventHandlers.hpp Close #3950 2016-06-19 19:17:49 -03:00
CfgMoves.hpp animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Readded items 2015-08-19 04:22:39 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Merge branch 'pr/3480' 2016-06-18 16:26:46 +02:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_captives

Adds ability to handcuff and surrender.

Items Added:

ACE_CableTie

Maintainers

The people responsible for merging changes to this component or answering potential questions.