Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf

64 lines
2.0 KiB
Plaintext
Raw Normal View History

2015-12-07 16:24:52 +00:00
/*
Author: Aaron Clark - EpochMod.com
Contributors: Andrew Gregory
2015-12-07 16:24:52 +00:00
Description:
Player death handler
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2016-06-13 16:54:19 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf
2015-12-07 16:24:52 +00:00
Example:
player addEventHandler ["Killed", {_this call EPOCH_fnc_playerDeath}];
Parameter(s):
_this select 0: OBJECT - player
_this select 1: OBJECT - killer
Returns:
BOOL
*/
private _tapDiag = "TapOut";
private _doRevenge = false;
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
params ["_unit", "_killer"];
2015-09-14 20:55:36 +00:00
// test ejecting unit from vehicle if dead client side
if (vehicle _unit != _unit) then {
_unit action["Eject", vehicle _unit];
};
2015-12-23 17:38:11 +00:00
[player,_killer,toArray profileName,Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayer",2];
2015-09-14 20:55:36 +00:00
// disable build mode
EPOCH_buildMode = 0;
EPOCH_snapDirection = 0;
EPOCH_Target = objNull;
if(player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = "TapOut2";};//TODO: vehicle check may not always be reliable
2015-09-14 20:55:36 +00:00
if (Epoch_canBeRevived) then {
setPlayerRespawnTime 600;
createDialog _tapDiag;
2015-09-14 20:55:36 +00:00
} else {
setPlayerRespawnTime 15;
2016-06-18 01:22:29 +00:00
["You can be just revived once per life!", 5] call Epoch_message;
2015-09-14 20:55:36 +00:00
};
[_killer, _tapDiag] spawn{
_killer2 = _this select 0;
_tapDiag2 = _this select 1;
2015-09-14 20:55:36 +00:00
while {!alive player} do {
if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
if (isObjectHidden player) then {closeDialog 2;};
if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil];[player] call EPOCH_fnc_playerDeathDetonate;};
if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;};
2015-09-14 20:55:36 +00:00
uiSleep 0.1;
};
};