Epoch/Sources/epoch_code/compile/EPOCH_SpawnTraderMiltia.sqf

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/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
test code to spawn trader milita (unused)
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_SpawnTraderMiltia.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
private ["_allpositions","_grp","_nrBuilds","_rndHouse","_startPos","_unit"];
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//[[[end]]]
_nrBuilds = nearestObjects [player,["house"],50];
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_grp = createGroup [RESISTANCE, true];
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for "_i" from 1 to 3 step 1 do
{
_startPos = [];
while {count _startPos < 1} do {
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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_rndHouse = selectRandom _nrBuilds;
_allpositions = _rndHouse buildingPos -1;
if !(_allpositions isEqualTo []) then {
_startPos = selectRandom _allpositions;
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};
};
_unit = _grp createUnit["B_G_Soldier_F", _startPos, [], 0, "CAN_COLLIDE"];
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_unit addEventHandler ["FiredNear", "group (_this select 0) setVariable[""shotsFired"",[(_this select 1),(_this select 2)]]"];
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_unit addEventHandler ["Killed", "group (_this select 0) setVariable[""killer"",_this select 1]"];
[_unit] execFSM "\x\addons\a3_epoch_code\System\Trader_Militia.fsm";
};