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Changelog
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changelog.md
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changelog.md
@ -5,27 +5,27 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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### Added
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- Several A2 Vehicles ported into Epoch
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- === LandVehicles ===
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- A2_Golf_EPOCH
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- A2_HMMWV_EPOCH
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- A2_HMMWV_load_EPOCH
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- A2_Lada_EPOCH
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- A2_SUV_EPOCH
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- A2_SUV_load_EPOCH
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- A2_SUV_armed_EPOCH (not finished)
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- A2_UAZ_EPOCH
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- A2_UAZ_Open_EPOCH
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- A2_Ural_EPOCH
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- A2_Vodnik_EPOCH
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- A2_Volha_EPOCH
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- A2_Golf_EPOCH
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- A2_HMMWV_EPOCH
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- A2_HMMWV_load_EPOCH
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- A2_Lada_EPOCH
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- A2_SUV_EPOCH
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- A2_SUV_load_EPOCH
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- A2_SUV_armed_EPOCH (not finished)
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- A2_UAZ_EPOCH
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- A2_UAZ_Open_EPOCH
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- A2_Ural_EPOCH
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- A2_Vodnik_EPOCH
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- A2_Volha_EPOCH
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- === AirVehicles ===
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- a2_mi8_EPOCH
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- a2_ch47f_armed_EPOCH
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- a2_ch47f_armed_plus_EPOCH
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- uh1h_armed_EPOCH
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- uh1h_armed_plus_EPOCH
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- a2_mi8_EPOCH
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- a2_ch47f_armed_EPOCH
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- a2_ch47f_armed_plus_EPOCH
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- uh1h_armed_EPOCH
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- uh1h_armed_plus_EPOCH
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- A lower Pawnee variant
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- C_Heli_Light_01_armed_EPOCH
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- C_Heli_Light_01_armed_plus_EPOCH
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- C_Heli_Light_01_armed_EPOCH
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- C_Heli_Light_01_armed_plus_EPOCH
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- Several A2 Weapons ported into Epoch
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- a2_ak47s_gold_EPOCH Mass: 150
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- a2_AK107_EPOCH Mass: 200
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@ -78,14 +78,16 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- UAV's are now usable by Space-Menu (DynaMenu)
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- Configs to disable Door interactions for enhanced movement and ACE Mod
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- You can now defuse bombs via Space-Menu (DynaMenu)
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- Config to change the max vehicle trade distance to cfgEpochclient.hpp
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### Fixed
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- Model for SolarCharger was the same as SolarGenerator in Crafting Menu
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- If already in a group, you can not join another group
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- Position for Traders above water were bugged
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- Mosquito behavior was a bit too heavy
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### Changed
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- Metal Garage model is now better to identify (looked nearly the same as walls)
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- Teleporters are now Boothes and no interaction is needed to teleport
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- SIM / Ghost storages have now their own baseClasses - "Buildable_Storage_SIM" and "Buildable_Storage_Ghost"
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- Teleporters are now Booths and no interaction is needed to teleport
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- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
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- RadSuit now also protect against Toxic
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- Simplified Weather script Event
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- Config for seasonal Trader Clothings
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