Changelog

This commit is contained in:
He-Man 2019-01-16 19:41:53 +01:00
parent e5c8606cd9
commit b5407de3a1

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@ -5,27 +5,27 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
### Added
- Several A2 Vehicles ported into Epoch
- === LandVehicles ===
- A2_Golf_EPOCH
- A2_HMMWV_EPOCH
- A2_HMMWV_load_EPOCH
- A2_Lada_EPOCH
- A2_SUV_EPOCH
- A2_SUV_load_EPOCH
- A2_SUV_armed_EPOCH (not finished)
- A2_UAZ_EPOCH
- A2_UAZ_Open_EPOCH
- A2_Ural_EPOCH
- A2_Vodnik_EPOCH
- A2_Volha_EPOCH
- A2_Golf_EPOCH
- A2_HMMWV_EPOCH
- A2_HMMWV_load_EPOCH
- A2_Lada_EPOCH
- A2_SUV_EPOCH
- A2_SUV_load_EPOCH
- A2_SUV_armed_EPOCH (not finished)
- A2_UAZ_EPOCH
- A2_UAZ_Open_EPOCH
- A2_Ural_EPOCH
- A2_Vodnik_EPOCH
- A2_Volha_EPOCH
- === AirVehicles ===
- a2_mi8_EPOCH
- a2_ch47f_armed_EPOCH
- a2_ch47f_armed_plus_EPOCH
- uh1h_armed_EPOCH
- uh1h_armed_plus_EPOCH
- a2_mi8_EPOCH
- a2_ch47f_armed_EPOCH
- a2_ch47f_armed_plus_EPOCH
- uh1h_armed_EPOCH
- uh1h_armed_plus_EPOCH
- A lower Pawnee variant
- C_Heli_Light_01_armed_EPOCH
- C_Heli_Light_01_armed_plus_EPOCH
- C_Heli_Light_01_armed_EPOCH
- C_Heli_Light_01_armed_plus_EPOCH
- Several A2 Weapons ported into Epoch
- a2_ak47s_gold_EPOCH Mass: 150
- a2_AK107_EPOCH Mass: 200
@ -78,14 +78,16 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
- UAV's are now usable by Space-Menu (DynaMenu)
- Configs to disable Door interactions for enhanced movement and ACE Mod
- You can now defuse bombs via Space-Menu (DynaMenu)
- Config to change the max vehicle trade distance to cfgEpochclient.hpp
### Fixed
- Model for SolarCharger was the same as SolarGenerator in Crafting Menu
- If already in a group, you can not join another group
- Position for Traders above water were bugged
- Mosquito behavior was a bit too heavy
### Changed
- Metal Garage model is now better to identify (looked nearly the same as walls)
- Teleporters are now Boothes and no interaction is needed to teleport
- SIM / Ghost storages have now their own baseClasses - "Buildable_Storage_SIM" and "Buildable_Storage_Ghost"
- Teleporters are now Booths and no interaction is needed to teleport
- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
- RadSuit now also protect against Toxic
- Simplified Weather script Event
- Config for seasonal Trader Clothings