mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
Merge pull request #518 from EpochModTeam/experimental
update changelogs
This commit is contained in:
commit
e925005473
@ -48,7 +48,7 @@ Build: 429
|
||||
[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
|
||||
[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
|
||||
[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
|
||||
[Changed] Epoch AH reworked displayAddEventHandler checks to use.
|
||||
[Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs.
|
||||
[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
|
||||
[Changed] Preloading sapper by spawning one on the map at server start.
|
||||
[Changed] Change to github markdown for credits and license.
|
||||
@ -59,7 +59,8 @@ Build: 429
|
||||
[Fixed] Trailing commas in CfgLootTable.
|
||||
[Fixed] Disallow building inside of vehicles.
|
||||
[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
|
||||
[Fixed] removeExec Battleye kick fixed.
|
||||
[Fixed] remoteExec Battleye kick fixed.
|
||||
[Fixed] Player getting stuck waiting for inventory to load.
|
||||
[Fixed] Delete base object if over limit.
|
||||
[Info] Defined proper settings in full redis-example.conf
|
||||
[Info] Requires Arma 3 1.58 or higher.
|
||||
|
@ -3,40 +3,50 @@ blood=1;
|
||||
singleVoice=0;
|
||||
gamma=1;
|
||||
brightness=1;
|
||||
difficulty = "Custom";
|
||||
difficulty="Custom";
|
||||
class DifficultyPresets
|
||||
{
|
||||
class CustomDifficulty
|
||||
{
|
||||
class Options
|
||||
{
|
||||
groupIndicators=2;
|
||||
friendlyTags=0;
|
||||
enemyTags=0;
|
||||
detectedMines=0;
|
||||
commands=1;
|
||||
waypoints=1;
|
||||
weaponInfo=0;
|
||||
stanceIndicator=1;
|
||||
reducedDamage=0;
|
||||
staminaBar=0;
|
||||
weaponCrosshair=1;
|
||||
visionAid=0;
|
||||
thirdPersonView=1;
|
||||
cameraShake=1;
|
||||
scoreTable=1;
|
||||
deathMessages=1;
|
||||
vonID=1;
|
||||
mapContent=0;
|
||||
autoReport=0;
|
||||
multipleSaves=0;
|
||||
class CustomDifficulty
|
||||
{
|
||||
class Options
|
||||
{
|
||||
// Simulation
|
||||
reducedDamage = false; // Reduced damage
|
||||
|
||||
};
|
||||
aiLevelPreset=2;
|
||||
};
|
||||
class CustomAILevel
|
||||
{
|
||||
skillAI=1;
|
||||
precisionAI=0;
|
||||
};
|
||||
// Situational awareness
|
||||
groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
|
||||
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
|
||||
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
|
||||
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
|
||||
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
|
||||
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
|
||||
|
||||
// Personal awareness
|
||||
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
|
||||
stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
|
||||
staminaBar = false; // Stamina bar
|
||||
weaponCrosshair = true; // Weapon crosshair
|
||||
visionAid = false; // Vision aid
|
||||
|
||||
// View
|
||||
thirdPersonView = true; // 3rd person view
|
||||
cameraShake = true; // Camera shake
|
||||
|
||||
// Multiplayer
|
||||
scoreTable = true; // Score table
|
||||
deathMessages = true; // Killed by
|
||||
vonID = true; // VON ID
|
||||
|
||||
// Misc
|
||||
mapContent = false; // Extended map content
|
||||
autoReport = false; // Automatic reporting
|
||||
multipleSaves = false; // Multiple saves
|
||||
};
|
||||
aiLevelPreset=2;
|
||||
};
|
||||
class CustomAILevel
|
||||
{
|
||||
skillAI=1;
|
||||
precisionAI=0;
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user