Update CfgEpochClient.hpp

This commit is contained in:
He-Man 2016-07-08 01:51:53 +02:00 committed by GitHub
parent b86c3e7436
commit f7ad2e1754

View File

@ -21,6 +21,14 @@ class CfgEpochClient
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
minJammerDistance = 650; // min distance to next Jammer
maxBuildingHeigh = 33; // Max heigh, building is allowed
buildingCountLeader = 125; // Building count limit if Player has no group
buildingCountPerMember = 5; // Additional building counts per group member
storagecountLeader = 10; // Storage count limit if Player has no group
storagecountPerMember = 5; // Additional Storage counts per group member
maxdoors = 8; // Max allowed doors per Group
maxgates = 5; // Max allowed Gates per Group
disableRemoteSensors = true; // disableRemoteSensors true
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};//Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F