vbawol
19e01ba3cd
b775
2017-05-29 17:16:36 -05:00
vbawol
b2a43d1ecc
Merge pull request #758 from ravmustang/Vehicle-Upgrades
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Add BIS randomization false to Vehicles
2017-05-29 16:45:33 -05:00
vbawol
82e9a0c9e3
Merge pull request #757 from Ignatz-HeMan/experimental
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Reworked Building Script
2017-05-29 16:45:23 -05:00
DESKTOP-UH65DCE\MusTanG
77a876c6ff
Add BIS randomization false to Vehicles
2017-05-29 16:41:15 -05:00
He-Man
bce529273b
Update 0.6.0.0.txt
2017-05-28 14:59:55 +02:00
He-Man
62423f414c
Update 0.6.0.0.txt
2017-05-28 14:58:18 +02:00
He-Man
61239099c0
Update 0.6.0.0.txt
2017-05-28 01:06:00 +02:00
He-Man
bf88620481
Update 0.6.0.0.txt
2017-05-28 00:54:01 +02:00
He-Man
c7e58da56d
Reworked Building Script
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- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save
Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
Raymix
a993d5bb7b
fix error on first load, thanks Vampire
2017-05-27 12:06:33 +01:00
vbawol
84c46c7d2c
b774
2017-05-26 09:03:59 -05:00
vbawol
818289161f
pre 0.6 updates
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[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.
[Added] Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.
[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
vbawol
45e620cdc3
Merge pull request #755 from Ignatz-HeMan/experimental
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Added option to drink from source
2017-05-24 17:21:23 -05:00
He-Man
c32d3e2136
Added option to drink from source
2017-05-25 00:14:53 +02:00
He-Man
c548d570f6
Added option to drink from source
2017-05-25 00:08:59 +02:00
Raymix
246ce8757e
added exec_server button to code editor
2017-05-24 21:18:06 +01:00
Raymix
209999fc9d
@EpochDevLibs initial commit
2017-05-23 20:48:17 +01:00
Raymix
5af91794ae
sry this commit is bugged for me
2017-05-23 20:00:46 +01:00
vbawol
45b58a3ea6
debug location of player and new player object
2017-05-23 08:22:12 -05:00
vbawol
cec303ef6b
fix BE kick # 49 since 1.70
2017-05-21 22:18:46 -05:00
vbawol
7351081b1b
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-05-21 16:24:44 -05:00
vbawol
db030763bd
move this workaround to onDisconnect.
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should handle removing any doppelgangers if the player did not log in
correctly.
2017-05-21 16:24:41 -05:00
vbawol
7471d44842
Merge pull request #754 from Ignatz-HeMan/experimental
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Added Custom KeyMap
2017-05-21 15:45:02 -05:00
vbawol
759daa7ee5
remove unused functions
2017-05-20 22:51:28 -05:00
He-Man
d3c937ec8c
Added Custom KeyMap
2017-05-19 22:46:28 +02:00
He-Man
220a728cd4
Added Custom KeyMap
2017-05-19 22:44:55 +02:00
He-Man
4123718a50
Added Custom KeyMaps
2017-05-19 22:44:02 +02:00
vbawol
f55b305a3e
add exta debug to login fsm
2017-05-16 11:12:09 -05:00
vbawol
b036ed080c
Merge pull request #752 from Ignatz-HeMan/patch-1
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Force Save Player after Spawnpoint set
2017-05-12 07:03:09 -07:00
vbawol
92f6838c9d
Merge pull request #753 from Ignatz-HeMan/patch-2
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Added Start Leadout (with examples)
2017-05-12 07:02:38 -07:00
He-Man
e3fb007cf4
Added Start Leadout (with examples)
2017-05-12 15:57:36 +02:00
He-Man
0d0ee71dc4
Force Save Player after Spawnpoint set
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If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
vbawol
e3335b411c
changelog
2017-05-09 11:00:39 -05:00
vbawol
b6f91bd7cb
Updated Jenkinsfile
2017-05-07 16:20:43 -07:00
vbawol
52d0c845e0
Updated Jenkinsfile
2017-05-07 15:48:09 -07:00
vbawol
3902d63b4f
0.5 b757
2017-05-02 12:48:48 -05:00
vbawol
9a7bc7b455
more cleanup and privates
2017-05-02 08:28:52 -05:00
vbawol
e8d136a293
fixed missing _display variable
2017-05-02 08:28:28 -05:00
vbawol
52db132ca9
more privates, cleanup and fixes.
2017-05-02 07:35:38 -05:00
vbawol
f101f66281
0.5 b756
2017-05-01 21:30:15 -05:00
vbawol
3f462d43ba
more private updates
2017-05-01 19:23:00 -05:00
vbawol
0c035ae07c
minor fixes and cleanup
2017-05-01 15:26:18 -05:00
vbawol
c1cfc3d297
fixed invaild format for missionComms params
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Thanks to @LordGolias and his awesomeparser for catching it:
https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/
2017-05-01 14:36:51 -05:00
vbawol
06fc5e3006
cleanup and bulk private array updates
2017-05-01 09:07:41 -05:00
vbawol
3f45e6fa81
fix deleteVehicle BE kick with sharks
2017-04-24 16:35:45 -05:00
vbawol
4dc6d45c8a
Merge pull request #749 from Ignatz-HeMan/experimental
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Fix for Weaponholder disappear to fast
2017-04-24 14:32:37 -07:00
He-Man
c6a1da84d0
Fix for Weaponholder disappear to fast
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Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026
0.5 b755
2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36
update private array
2017-04-22 09:29:59 -05:00
vbawol
5f08b41d0e
Merge pull request #748 from Ignatz-HeMan/experimental
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Fixed / updated and added Trader Missions
2017-04-22 07:24:52 -07:00