Commit Graph

24 Commits

Author SHA1 Message Date
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
Andrew Gregory
8de35419c1 Ryans Support
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317 Ryans Support
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
Andrew Gregory
30edcfb449 Task Mission System
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
a503633b36 0.3.9.0473
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93 0.3.8.0465
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
0e21b77f5d fixed getting wet on pier
http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
2016-04-29 17:15:53 -05:00
vbawol
73ca4df33b Merge pull request #522 from EpochModTeam/0.3.8-Antagonist-Death-Menu-Updates
Player Death Options and Antagonist Updates
2016-04-26 09:33:43 -05:00
Andrew Gregory
e552d22df4 Player Death Options and Antagonist Updates
Changelog to follow.
2016-04-25 13:38:16 +01:00
vbawol
14ea6a44dc item overflow support for spawning count of items or weapons 2016-04-24 17:44:11 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
14155a577c 0.3.7 build 43 2016-01-18 10:52:15 -06:00
vbawol
cf03d38ab9 0.3.7.008
more PVS to RE work
2016-01-02 19:20:40 -06:00
vbawol
1ceb25c1f7 0.3.7.003 2015-12-23 11:38:11 -06:00
vbawol
73346388be 0.3.6.024 2015-12-17 11:24:11 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
6fae1a12f5 0.3.5.033 2015-11-12 12:01:19 -06:00
vbawol
055b129bcc 0.3.5.029 2015-11-08 09:26:38 -06:00
vbawol
2b5f56d2a9 0.3.5 b023 2015-11-01 01:28:48 -06:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
vbawol
4d00321000 0.3.4 part 8 2015-10-12 14:15:10 -05:00
vbawol
70ca1eae15 new crafting system by Raymix 2015-09-28 17:04:43 -05:00
vbawol
96e6713db9 push code pbo sources 2015-09-14 15:55:36 -05:00