Commit Graph

222 Commits

Author SHA1 Message Date
vbawol
1db988095e booleans in configs
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.

It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
He-Man
fb9356d804 Added Filter for TraderMenu 2016-12-13 17:19:54 +01:00
He-Man
55351e891c Added Filter for TraderMenu 2016-12-13 17:18:59 +01:00
He-Man
b1d5c173b0 Added Filter for TraderMenu 2016-12-13 17:15:01 +01:00
He-Man
3009c82a24 Added Filter for TraderMenu 2016-12-13 17:14:51 +01:00
He-Man
13f27ba56f Update EPOCH_startNPCTraderMenu.sqf 2016-12-13 17:12:11 +01:00
He-Man
7a30a439c1 Added Filter for TraderMenu 2016-12-13 17:11:18 +01:00
He-Man
24f57dd9a5 Update EPOCH_isBuildAllowed.sqf 2016-12-10 20:53:52 +01:00
He-Man
2418d08ee5 Update EPOCH_simulSwap.sqf
Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
2016-12-10 20:30:50 +01:00
He-Man
51f4564550 Update EPOCH_staticMove.sqf
Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
2016-12-10 20:26:32 +01:00
He-Man
4a6e6b006f Update EPOCH_consumeItem.sqf
- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
2016-12-10 20:24:35 +01:00
He-Man
f02a3ecf1b Some Bugfixes in Building Script
- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
2016-12-10 20:20:40 +01:00
He-Man
51a6ff3e31 Changed back Epoch EPOCH_fnc_playerDeath
Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
2016-12-10 20:13:15 +01:00
vbawol
cbc6012eb1 Merge pull request #673 from SPKcoding/experimental
fixed player death screen
2016-12-03 10:33:29 -06:00
Sp4rkY
2830f50be7 FIXED playerDeath function 2016-12-03 16:58:21 +01:00
Sp4rkY
b88113eb96 FIXED playerDeath function 2016-12-03 16:47:18 +01:00
Sp4rkY
e1e2dde224 temp fixed player death screen 2016-12-03 03:23:43 +01:00
vbawol
84eb6fc8a8 fixed crash with crafting load since 1.66 2016-12-02 09:59:01 -06:00
vbawol
98741939e1 fixes part 2 2016-12-01 23:25:50 -06:00
vbawol
8e614b0b78 Arma 3 1.66 fixes part1
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
c2a09465a9 move to top OCD 💯 2016-11-26 10:54:25 -06:00
vbawol
7c7f8a4aa0 Item interaction support for ConfigFile fallback
Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
8e1d960496 simply prevent display EH loading after revive.
Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
Sp4rkY
b624641f32 more custom options 2016-11-14 02:04:08 +01:00
Raymix
bf4de960dc Fixed links in headers 2016-11-12 17:27:03 +00:00
vbawol
ba6f19e7bb b653 pt1
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
Raymix
77f3ca71ff Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical 2016-11-09 23:47:14 +00:00
vbawol
9e66f8e03a 0.4 b652
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
Raymix
82a34a6db5 New: GUI Animation - Heartbeat 2016-11-09 23:12:52 +00:00
vbawol
a0b078a683 Epoch Survival 0.4 b650
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
Raymix
422b3883af Shake animation - spawn support 2016-11-09 22:13:54 +00:00
Raymix
61ce251561 forgot to update private array, need to get in a habit for this lol 2016-11-09 22:00:45 +00:00
Raymix
6fbf5bdfb0 New: GUI Animation - Shake 2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
vbawol
149261ac83 fix using 1,2,3,4 keys for weapon switching 2016-11-09 11:17:53 -06:00
He-Man
a4c75841db Fix for "add wall" to Wooden Tower
Add Wall on Wooden Tower was not working since 0.4. 
_x params ["_recipeItem","_recipeQty"];	 seem not work here and the paramterer was twice loaded.
This fix is already tested and works.
2016-11-09 17:16:43 +01:00
Raymix
4cbad753af OCD fix: centered scaling for dynamic HUD critical animation. 2016-11-07 21:02:57 +00:00
Raymix
5a754420fc Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio 2016-11-07 20:33:12 +00:00
vbawol
4f50c4513b disable TI on mission spawned UAV's 2016-11-02 14:40:26 -05:00
vbawol
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
He-Man
91e4a80ae2 Update EPOCH_lockCheck.sqf
Otherwise it is possible to unlock foreign Doors / Gates while controling an UAV.
If you control an UAV, cameraon will check the Plotpoles near the UAV.
2016-11-01 17:41:03 +01:00
vbawol
0e3d163ab2 b632
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
He-Man
00a626604f Update EPOCH_upgradeBUILD.sqf 2016-10-24 23:02:46 +02:00
He-Man
19c171aed1 Update EPOCH_upgradeBUILD.sqf 2016-10-24 23:01:40 +02:00
He-Man
897653f8ee Update EPOCH_upgradeBUILD.sqf
This was missing in my Changes for Building restrictions.
With this, the Configs "maxdoors" and "maxgates" are useable.
2016-10-24 22:53:26 +02:00
He-Man
0ccc0c02fb Update EPOCH_Group_BtnInvite.sqf
If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00