vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
vbawol
128996724b
configize pp effects
2016-08-31 21:20:07 -05:00
vbawol
67e372196c
private array cleanup pt3
2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0
private array cleanup pt2
2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0
private array cleanup p1
2016-08-31 19:29:08 -05:00
He-Man
67eb8bc114
Update EPOCH_spawnLoot.sqf
2016-08-26 18:33:19 +02:00
He-Man
b791137b42
Update EPOCH_worldObjectType.sqf
...
Added private Variables, so external scripts calling this script can use "_return" as variable without problems
example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return <--- Is an array!!!
2016-08-24 21:20:38 +02:00
vbawol
90f5674a74
0.4.0.0 b584
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More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
810fe5d65c
bump version to 0.4
...
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.
* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8
add no Krypto found message
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changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5
remove phone and add crypto to player body.
...
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9022e07ddc
config support for epoch nite light
2016-08-06 12:54:53 -05:00
He-Man
11a92e2b56
Update EPOCH_maintainIT.sqf
2016-08-05 20:47:13 +02:00
vbawol
de4bf3d0e9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-07-28 09:57:43 -05:00
vbawol
9e43105413
added changes for #587
2016-07-28 09:57:36 -05:00
He-Man
f093723949
Update EPOCH_startNpcTrade.sqf
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Handgunweapons are 2
Secondary Weapons are 4
2016-07-26 20:07:05 +02:00
Raymix
89dec8acd7
(placeholder) Radiation effects PP + Drunk PP fix - #834 + #690
2016-07-16 20:11:36 +01:00
vbawol
1688486cd1
configize isBuildAllowed
2016-07-14 16:36:24 -05:00
vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
c1a7c977e0
remove references to unneeded player var
2016-07-12 14:38:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
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change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
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fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
4ec283034d
change trade request text
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http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
vbawol
d3b0d80005
fixed more typos
2016-07-09 11:07:10 -05:00
vbawol
57930c84a4
add configs for revenge dialog
2016-07-09 09:01:40 -05:00
vbawol
dd42401de2
Merge pull request #568 from Ignatz-HeMan/patch-1
...
Building Configs
2016-07-09 08:40:54 -05:00
He-Man
4532219923
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:58:09 +02:00
He-Man
b2fd0e4c67
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:54:50 +02:00
He-Man
b86c3e7436
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:48:34 +02:00
vbawol
dbd959a3a0
remove extra comma
2016-07-07 17:29:02 -05:00
vbawol
055995e795
not needed to setface again
2016-07-07 16:00:21 -05:00
vbawol
de065ea3a7
0.3.9 b558
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allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
d6bc7a5e10
Update Epoch_dynamicMenu.sqf
...
Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
vbawol
1da15073d8
0.3.9 b556
...
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
vbawol
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4
0.3.9.0 b553
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Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
66c49bc440
Fix multiple target issue.
...
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
Andrew Gregory
274d5fb33f
Update EPOCH_removeMarker.sqf
2016-07-04 20:32:57 +01:00
Andrew Gregory
e88179fecc
Update EPOCH_makeMarker.sqf
2016-07-04 20:32:31 +01:00
vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
Raymix
a21ca947f2
Dynamic HUD feature - http://pastebin.com/XPLwqRgd
2016-06-29 23:32:57 +01:00
vbawol
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
8b3dc768d2
merge
2016-06-20 10:58:31 -05:00
Andrew Gregory
ee9f89f29c
Added safe zone protection and fully compiled :)
2016-06-19 20:15:56 +01:00
Andrew Gregory
be2622abbc
Handle cleanup in zombie spawn.
2016-06-19 20:10:03 +01:00
Andrew Gregory
31877ff008
Test for horde numbers when spawning.
2016-06-19 20:08:54 +01:00
vbawol
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
vbawol
95e8b6a2d4
re-revert change SERVER_VARS > EPOCH_playerMissionArray
2016-06-18 13:53:16 -05:00
vbawol
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
Andrew Gregory
a5319499ba
Remove local marker
...
Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
Andrew Gregory
951e52521e
Create Local Marker with Options
2016-06-18 16:37:47 +01:00
Andrew Gregory
96e1468ec7
Not a function - moving process to generic
...
and renaming
2016-06-18 16:36:58 +01:00
Raymix
fd5e8f0c6e
Small adjustment
2016-06-18 14:38:58 +01:00
Raymix
43ef53312e
auto-merge conflict fix
2016-06-18 02:47:36 +01:00
Raymix
8cf9965d1c
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
...
Conflicts:
Sources/epoch_code/System/task_control.fsm
2016-06-18 02:43:28 +01:00
Raymix
b219235534
New Function: Epoch_message
2016-06-18 02:22:29 +01:00
Andrew Gregory
9803eb2f67
Updated server_vars usage.
2016-06-17 23:12:41 +01:00
vbawol
08c674cbd2
revert changes to task fsm save var
2016-06-17 17:07:54 -05:00
Andrew Gregory
c2746d8765
Update
2016-06-17 19:06:38 +01:00
vbawol
69e38997ae
use new custom var to track mission state
...
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
7c8e645169
prevent holster when moving
2016-06-15 10:47:29 -05:00
vbawol
1d66702e95
remove perpetual zombie respawn
2016-06-14 20:05:22 -05:00
vbawol
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81
enable new zed brains and spawn function
2016-06-14 09:00:38 -05:00
Andrew Gregory
d4362f3b12
Ryans Support
...
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
8de35419c1
Ryans Support
...
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317
Ryans Support
...
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047
Ryans Support
...
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
Andrew Gregory
315fa25faf
Ryans Support
...
Brainz
2016-06-14 12:50:11 +01:00
Raymix
76aa1094e7
Fix: ignore html tags from structured text when calculating size
2016-06-13 23:03:32 +01:00
Raymix
ae811485d1
woopsies
2016-06-13 22:14:27 +01:00
Raymix
ea6ae2f529
new dynamicText function [Video]( https://www.youtube.com/watch?v=M0tPSOqA54w )
2016-06-13 20:55:49 +01:00
vbawol
b1efe1429a
correct file path to current branch
2016-06-13 11:54:19 -05:00
Raymix
c900cb4d7d
returns [r,g,b,a] of current color scheme on client.
...
Allows us to adapt to common color scheme selected in game options.
2016-06-12 01:08:48 +01:00
Andrew Gregory
0f1ad4882d
mISSING fILE
2016-06-07 19:57:34 +01:00
Andrew Gregory
30edcfb449
Task Mission System
...
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
a659c1bb08
0.3.9.0487
2016-05-25 16:39:14 -05:00
vbawol
89bf743b0c
0.3.9.0477
...
fixed BE kick with CUP enabled
fixed error with bite player
add random zombie faces
2016-05-24 15:00:45 -05:00
vbawol
a503633b36
0.3.9.0473
...
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93
0.3.8.0465
...
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
6461cabcac
0.3.9.0456
...
fixed typo with cfgItemInteractions usage that prevented base building
2016-05-12 10:39:52 -05:00
vbawol
3baadfc221
pt 2 move item configs to gamemode
2016-05-06 15:30:10 -05:00
vbawol
aa5d701815
0.3.9.0449
...
remove unneeded "hold space" text
2016-05-05 15:40:59 -05:00
vbawol
14f36070a5
fixed small typo
2016-05-05 14:43:24 -05:00
vbawol
be348bca8f
0.3.9.0447
...
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37
move isTemporary var to cfgBaseBuilding
2016-05-02 18:21:16 -05:00
vbawol
0e21b77f5d
fixed getting wet on pier
...
http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
2016-04-29 17:15:53 -05:00
vbawol
e6e3026200
sync with 0.3.8.0439
2016-04-29 09:54:41 -05:00
vbawol
fb7db5b804
Fixes for Group System thanks to He-Man
...
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/?do=findComment&comment=275429
2016-04-28 10:44:53 -05:00
vbawol
73ca4df33b
Merge pull request #522 from EpochModTeam/0.3.8-Antagonist-Death-Menu-Updates
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Player Death Options and Antagonist Updates
2016-04-26 09:33:43 -05:00
vbawol
98ffecd417
re-revert logic here
2016-04-26 09:28:07 -05:00
vbawol
1e23e17e98
Update EPOCH_supportCopter.sqf
2016-04-25 21:26:30 -05:00
vbawol
a24d9c08bf
changelog
2016-04-25 15:41:14 -05:00
Andrew Gregory
e552d22df4
Player Death Options and Antagonist Updates
...
Changelog to follow.
2016-04-25 13:38:16 +01:00