Commit Graph

256 Commits

Author SHA1 Message Date
39d8f05029 add virtual obj for setDir 2017-07-27 15:16:16 -05:00
f8461d247e Fix snapping with Vector Tilt
I feel crazy after this one.
2017-07-26 21:38:33 -05:00
f2b0aab6e6 disable fuel after player is already in the server 2017-07-25 12:19:23 -05:00
4fa13b7a91 corrected comments 2017-07-12 09:54:03 -05:00
fd5f4cb1f9 maxBuildingHeight now var as it is used oneachframe 2017-07-12 09:53:39 -05:00
96b4a33677 Fixed flip storages, added height check 2017-07-09 21:34:32 +02:00
3539a43734 Fixed flip Storages, added height-check 2017-07-09 21:08:00 +02:00
b95b845b9a Fixed flip storages above Water 2017-07-09 20:57:08 +02:00
1e77e0a22b Add reading documents
Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
44eb34445d Msg for missing item 2017-07-03 07:40:47 -05:00
711e7aba06 Update VUS#1
Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
394074c71d Updated missing ServiePoint Changes 2017-06-25 03:51:48 +02:00
093e600ae2 Updated missing ServiePoint Changes 2017-06-25 03:21:31 +02:00
94c8db8408 Updated missing ServiePoint Changes 2017-06-25 03:19:29 +02:00
61700f5b41 fix from @Ignatz-HeMan
"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
66f15a968f make bitePlayer function also work with vehicles 2017-06-24 10:36:48 -05:00
3a59388163 use player instead of getPosATL for nearEntities 2017-06-23 17:38:56 -05:00
e7092ad55d b788
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
784bb3d7f3 fixes to worldObjectType function 2017-06-06 08:13:36 -05:00
c887028d9b comment 2017-06-04 19:23:15 -05:00
684bff7e08 unify EPOCH_worldObjectType logic
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
7351081b1b Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-05-21 16:24:44 -05:00
759daa7ee5 remove unused functions 2017-05-20 22:51:28 -05:00
220a728cd4 Added Custom KeyMap 2017-05-19 22:44:55 +02:00
9a7bc7b455 more cleanup and privates 2017-05-02 08:28:52 -05:00
e8d136a293 fixed missing _display variable 2017-05-02 08:28:28 -05:00
3f462d43ba more private updates 2017-05-01 19:23:00 -05:00
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
b2fbd6ef91 Fix if only HitPointDamage > 0
Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
f1a3d46c64 Removed redundant checks 2017-04-10 00:10:07 +02:00
1c201ea77d Fixed Heal not working, if only hitpoint damaged 2017-04-09 21:26:43 +02:00
fd5bd898fa remove Alpha tag from debug 2017-04-03 12:04:42 -05:00
1386f675b7 0.5 b749 2017-04-03 11:50:28 -05:00
a84326d446 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:32 +02:00
b90fbafb05 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:12 +02:00
a5a51a9ac6 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:48 +02:00
cf27001966 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:25 +02:00
ac86ccf254 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:01:09 +02:00
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
5aae0aa1e2 Merge pull request #716 from Ignatz-HeMan/patch-1
Building Parts not delete when disallowed
2017-03-30 10:39:50 -05:00
d3309926fa Building Parts not delete when disallowed
When already building (simulswap) but building is disallowed, the building part will fall down instead of been deleted (without returning items)
2017-03-29 19:43:10 +02:00
aa2f7b02ce Added Service Point to Rearm, Repair and Refuel
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
4acb24c8b2 update usage of createGroup to 1.68+ 2017-03-26 10:21:26 -05:00
b5b54bd513 more fixes and cleanup 2017-03-23 15:38:19 -05:00
4b3a72f970 improve usage of Epoch_my_Group 2017-03-23 14:28:04 -05:00