Darren
bf593013b8
Better Code using TypeName and Lazy Evaluation
...
nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db
Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:59:07 -04:00
vbawol
5c5e0ad49a
fixes for #759
2017-06-18 07:17:33 -05:00
vbawol
177831d1bb
b790
2017-06-16 20:07:00 -05:00
vbawol
2809e3698d
Merge pull request #764 from SMVampire/patch-1
...
Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
vbawol
bc77cd2717
Merge pull request #763 from Ignatz-HeMan/patch-2
...
Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
Darren
510aa2f1aa
Better Code
2017-06-16 19:16:32 -04:00
Darren
7731e69b4e
Fix Editor Code
2017-06-16 18:13:16 -04:00
Darren
209d635add
Add PlotPole ESP
...
Reference #583 and #495
Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
He-Man
bc077339ab
Make ServicePoint more configurable
2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42
Make ServicePoints more configurable
2017-06-16 15:27:19 +02:00
He-Man
987a09bc80
Make ServicePoints more configureable
2017-06-16 15:24:08 +02:00
He-Man
48c6a94bda
Make ServicePointMarker configureable
2017-06-16 15:22:00 +02:00
He-Man
eb735d5ec2
Fixed: Zombie triggers Mission success
2017-06-15 19:32:10 +02:00
vbawol
5883d7e95e
1.0.0 b789
2017-06-13 19:19:23 -05:00
vbawol
9be597b5a5
version bump on experimental to 1.0.0
2017-06-13 11:23:08 -05:00
vbawol
e7092ad55d
b788
...
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515
b783
2017-06-08 14:51:56 -05:00
vbawol
09d8167703
add Malden support
2017-06-08 14:15:27 -05:00
vbawol
bdba7b2e43
b782
2017-06-06 08:14:05 -05:00
vbawol
784bb3d7f3
fixes to worldObjectType function
2017-06-06 08:13:36 -05:00
vbawol
c887028d9b
comment
2017-06-04 19:23:15 -05:00
vbawol
684bff7e08
unify EPOCH_worldObjectType logic
...
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
934b324c35
disable debug on Dynamic Debris
2017-06-04 03:40:02 -05:00
vbawol
dc03dae4bb
b780
...
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
6a328ea714
missed adding function
2017-06-01 16:02:33 -05:00
vbawol
a4b4f7f6b9
b777
2017-06-01 09:46:29 -05:00
vbawol
d95654d8bd
add md5 hash function 840
...
bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
vbawol
19e01ba3cd
b775
2017-05-29 17:16:36 -05:00
vbawol
b2a43d1ecc
Merge pull request #758 from ravmustang/Vehicle-Upgrades
...
Add BIS randomization false to Vehicles
2017-05-29 16:45:33 -05:00
DESKTOP-UH65DCE\MusTanG
77a876c6ff
Add BIS randomization false to Vehicles
2017-05-29 16:41:15 -05:00
He-Man
c7e58da56d
Reworked Building Script
...
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save
Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
84c46c7d2c
b774
2017-05-26 09:03:59 -05:00
vbawol
818289161f
pre 0.6 updates
...
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.
[Added] Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.
[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
He-Man
c32d3e2136
Added option to drink from source
2017-05-25 00:14:53 +02:00
He-Man
c548d570f6
Added option to drink from source
2017-05-25 00:08:59 +02:00
Raymix
5af91794ae
sry this commit is bugged for me
2017-05-23 20:00:46 +01:00
vbawol
45b58a3ea6
debug location of player and new player object
2017-05-23 08:22:12 -05:00
vbawol
7351081b1b
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-05-21 16:24:44 -05:00
vbawol
db030763bd
move this workaround to onDisconnect.
...
should handle removing any doppelgangers if the player did not log in
correctly.
2017-05-21 16:24:41 -05:00
vbawol
759daa7ee5
remove unused functions
2017-05-20 22:51:28 -05:00
He-Man
d3c937ec8c
Added Custom KeyMap
2017-05-19 22:46:28 +02:00
He-Man
220a728cd4
Added Custom KeyMap
2017-05-19 22:44:55 +02:00
He-Man
4123718a50
Added Custom KeyMaps
2017-05-19 22:44:02 +02:00
vbawol
f55b305a3e
add exta debug to login fsm
2017-05-16 11:12:09 -05:00
He-Man
0d0ee71dc4
Force Save Player after Spawnpoint set
...
If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
vbawol
3902d63b4f
0.5 b757
2017-05-02 12:48:48 -05:00
vbawol
9a7bc7b455
more cleanup and privates
2017-05-02 08:28:52 -05:00
vbawol
e8d136a293
fixed missing _display variable
2017-05-02 08:28:28 -05:00
vbawol
52db132ca9
more privates, cleanup and fixes.
2017-05-02 07:35:38 -05:00
vbawol
f101f66281
0.5 b756
2017-05-01 21:30:15 -05:00
vbawol
3f462d43ba
more private updates
2017-05-01 19:23:00 -05:00
vbawol
0c035ae07c
minor fixes and cleanup
2017-05-01 15:26:18 -05:00
vbawol
c1cfc3d297
fixed invaild format for missionComms params
...
Thanks to @LordGolias and his awesomeparser for catching it:
https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/
2017-05-01 14:36:51 -05:00
vbawol
06fc5e3006
cleanup and bulk private array updates
2017-05-01 09:07:41 -05:00
He-Man
c6a1da84d0
Fix for Weaponholder disappear to fast
...
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026
0.5 b755
2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36
update private array
2017-04-22 09:29:59 -05:00
He-Man
eede62bd38
Fixed / updated and added Trader Missions
...
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27
move be folder to fix case
2017-04-20 07:47:13 -05:00
vbawol
b5584ffbfe
fixed #747
2017-04-18 15:35:41 -05:00
vbawol
3317b8f25d
0.5 b754
2017-04-18 14:27:04 -05:00
vbawol
fe3c464472
fixed missing semicolons
2017-04-18 14:21:25 -05:00
He-Man
de4f703e23
Added "MeleeRod" (Fishing Rod) to Crafting Menu
...
1x Rope
1x Stick
1x Metal Scraps
2017-04-18 17:07:13 +02:00
vbawol
21c797c39b
0.5 b753
2017-04-17 12:07:29 -05:00
vbawol
4382aef326
Merge pull request #744 from EpochModTeam/release
...
sync changes from release to experimental
2017-04-17 09:21:44 -07:00
vbawol
2cdcf1c418
Merge pull request #740 from morgoth0/patch-3
...
Force enablesimulation on gates
2017-04-17 09:19:15 -07:00
vbawol
d77fb154ed
Merge pull request #741 from morgoth0/patch-4
...
Force enablesimulation on gates
2017-04-17 09:19:09 -07:00
vbawol
586b6018f1
Merge pull request #742 from morgoth0/patch-5
...
Force enablesimulation on gates
2017-04-17 09:19:01 -07:00
vbawol
f88ab84b30
Merge pull request #743 from Ignatz-HeMan/patch-6
...
Fix if only HitPointDamage > 0
2017-04-17 09:18:44 -07:00
vbawol
662c401d84
Merge pull request #739 from morgoth0/patch-2
...
Force enablesimulation on bargates
2017-04-17 09:17:22 -07:00
vbawol
6600844a4b
further optimized db call for weather script
2017-04-12 10:16:23 -05:00
vbawol
af56e4b89a
update privates
...
since this is execVM'ed it is not really needed but done just in case
the code is compiled call'ed at a later time.
2017-04-12 09:57:55 -05:00
vbawol
91e70e21d9
fix static weather
2017-04-12 09:46:31 -05:00
vbawol
1fd690a43c
0.5 b752
2017-04-11 14:50:28 -05:00
He-Man
b2fbd6ef91
Fix if only HitPointDamage > 0
...
Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
Grahame
e7b377383c
Force enablesimulation on gates
2017-04-10 09:24:28 -04:00
Grahame
0a9843e3da
Force enablesimulation on gates
2017-04-10 09:23:06 -04:00
Grahame
4f0973155f
Force enablesimulation on gates
2017-04-10 09:21:32 -04:00
Grahame
941cdae08b
Force enablesimulation on bargates
2017-04-10 09:19:42 -04:00
Grahame
ef600d3536
Force enablesimulation on Land_BarGate_F
2017-04-10 09:10:13 -04:00
He-Man
f1a3d46c64
Removed redundant checks
2017-04-10 00:10:07 +02:00
vbawol
e3a94eaeb8
0.5 b751
2017-04-09 17:08:16 -05:00
vbawol
acc341666b
Merge pull request #735 from Ignatz-HeMan/patch-3
...
Fixed Heal not working, if only hitpoint damaged
2017-04-09 13:55:44 -07:00
He-Man
1c201ea77d
Fixed Heal not working, if only hitpoint damaged
2017-04-09 21:26:43 +02:00
He-Man
3458edf473
Fix for create / leave Group
...
Once closed the Invites Screen, no more invites from the same Group are possible until relog.
Not sure, for what "Epoch_invited_GroupUIDsPrev" should be needed. Noticed no disadvantages by not compare it here
2017-04-08 18:56:18 +02:00
He-Man
bd89a1eadd
Fix for create / leave Group
...
- Server was looking for Players with Groupuid after the UID was already set on the new member self. So the Player was sometimes found as first and has joined his own Group
- [["groupUidUpdate", _groupID], _x] call EPOCH_sendRemoteExecClient; was missing, so the Player had to relog to get the Groupuid variable -> Leaving group was also only possible after Relog
- added usage of params []
2017-04-08 18:52:26 +02:00
He-Man
01779e4780
Delete rest of clientside Airdrop Event
2017-04-07 17:39:17 +02:00
vbawol
705a577d9a
0.5 b750
...
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
63817d743e
add forced overrides of vehicle and loot tables
2017-04-05 11:10:28 -05:00
vbawol
b02209184f
redis server updates and debug option flag
...
[Changed] Add flag to enable database unit test. enableUnitTestOnStart =
1 in epochconfig.hpp to enable
Update redis-server.exe to latest version: 3.2.100 from:
https://github.com/MSOpenTech/redis/releases
2017-04-04 17:36:09 -05:00
vbawol
fd5bd898fa
remove Alpha tag from debug
2017-04-03 12:04:42 -05:00
vbawol
4f6fc29717
Merge pull request #729 from EpochModTeam/experimental
...
0.5 b749
2017-04-03 11:58:35 -05:00
vbawol
1386f675b7
0.5 b749
2017-04-03 11:50:28 -05:00
vbawol
3e44c3edd8
Merge pull request #725 from Ignatz-HeMan/patch-8
...
Make SpawnPoint on Player Pos + Bugfix
2017-04-03 09:54:07 -05:00
vbawol
2950f77d4b
Merge pull request #723 from Ignatz-HeMan/patch-6
...
Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
9eaa200389
Merge pull request #724 from Ignatz-HeMan/patch-7
...
Force "TakeCrypto" menu on dead Player
2017-04-02 10:32:21 -05:00
vbawol
17762afbdc
Merge pull request #722 from Ignatz-HeMan/patch-5
...
Set damage to value, not to 0
2017-04-02 10:31:42 -05:00
vbawol
b6b69c52bb
Merge pull request #726 from Ignatz-HeMan/patch-9
...
Give SmokeShellToxic_Ammo Toxic
2017-04-02 10:28:40 -05:00
vbawol
086c97f20f
0.5 b748
...
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00