Commit Graph

1328 Commits

Author SHA1 Message Date
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
784bb3d7f3 fixes to worldObjectType function 2017-06-06 08:13:36 -05:00
c887028d9b comment 2017-06-04 19:23:15 -05:00
684bff7e08 unify EPOCH_worldObjectType logic
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
934b324c35 disable debug on Dynamic Debris 2017-06-04 03:40:02 -05:00
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
71cb216a02 Merge remote-tracking branch 'refs/remotes/origin/release' into experimental 2017-06-03 10:54:58 -05:00
6a328ea714 missed adding function 2017-06-01 16:02:33 -05:00
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
d95654d8bd add md5 hash function 840
bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
b2a43d1ecc Merge pull request #758 from ravmustang/Vehicle-Upgrades
Add BIS randomization false to Vehicles
2017-05-29 16:45:33 -05:00
82e9a0c9e3 Merge pull request #757 from Ignatz-HeMan/experimental
Reworked Building Script
2017-05-29 16:45:23 -05:00
77a876c6ff Add BIS randomization false to Vehicles 2017-05-29 16:41:15 -05:00
bce529273b Update 0.6.0.0.txt 2017-05-28 14:59:55 +02:00
62423f414c Update 0.6.0.0.txt 2017-05-28 14:58:18 +02:00
61239099c0 Update 0.6.0.0.txt 2017-05-28 01:06:00 +02:00
bf88620481 Update 0.6.0.0.txt 2017-05-28 00:54:01 +02:00
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
a993d5bb7b fix error on first load, thanks Vampire 2017-05-27 12:06:33 +01:00
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
45e620cdc3 Merge pull request #755 from Ignatz-HeMan/experimental
Added option to drink from source
2017-05-24 17:21:23 -05:00
c32d3e2136 Added option to drink from source 2017-05-25 00:14:53 +02:00
c548d570f6 Added option to drink from source 2017-05-25 00:08:59 +02:00
246ce8757e added exec_server button to code editor 2017-05-24 21:18:06 +01:00
209999fc9d @EpochDevLibs initial commit 2017-05-23 20:48:17 +01:00
5af91794ae sry this commit is bugged for me 2017-05-23 20:00:46 +01:00
45b58a3ea6 debug location of player and new player object 2017-05-23 08:22:12 -05:00
cec303ef6b fix BE kick # 49 since 1.70 2017-05-21 22:18:46 -05:00
7351081b1b Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-05-21 16:24:44 -05:00
db030763bd move this workaround to onDisconnect.
should handle removing any doppelgangers if the player did not log in
correctly.
2017-05-21 16:24:41 -05:00
7471d44842 Merge pull request #754 from Ignatz-HeMan/experimental
Added Custom KeyMap
2017-05-21 15:45:02 -05:00
759daa7ee5 remove unused functions 2017-05-20 22:51:28 -05:00
d3c937ec8c Added Custom KeyMap 2017-05-19 22:46:28 +02:00
220a728cd4 Added Custom KeyMap 2017-05-19 22:44:55 +02:00
4123718a50 Added Custom KeyMaps 2017-05-19 22:44:02 +02:00
f55b305a3e add exta debug to login fsm 2017-05-16 11:12:09 -05:00
b036ed080c Merge pull request #752 from Ignatz-HeMan/patch-1
Force Save Player after Spawnpoint set
2017-05-12 07:03:09 -07:00
92f6838c9d Merge pull request #753 from Ignatz-HeMan/patch-2
Added Start Leadout (with examples)
2017-05-12 07:02:38 -07:00
e3fb007cf4 Added Start Leadout (with examples) 2017-05-12 15:57:36 +02:00
0d0ee71dc4 Force Save Player after Spawnpoint set
If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
e3335b411c changelog 2017-05-09 11:00:39 -05:00
e16ee710ae Merge pull request #751 from EpochModTeam/experimental
Release 0.5 b757
0.5.0.0757
2017-05-09 08:59:25 -07:00
b6f91bd7cb Updated Jenkinsfile 2017-05-07 16:20:43 -07:00
52d0c845e0 Updated Jenkinsfile 2017-05-07 15:48:09 -07:00
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
9a7bc7b455 more cleanup and privates 2017-05-02 08:28:52 -05:00
e8d136a293 fixed missing _display variable 2017-05-02 08:28:28 -05:00
52db132ca9 more privates, cleanup and fixes. 2017-05-02 07:35:38 -05:00