He-Man
897653f8ee
Update EPOCH_upgradeBUILD.sqf
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This was missing in my Changes for Building restrictions.
With this, the Configs "maxdoors" and "maxgates" are useable.
2016-10-24 22:53:26 +02:00
He-Man
0ccc0c02fb
Update EPOCH_Group_BtnInvite.sqf
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If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
vbawol
3292f0533e
omit packing tool exe
2016-10-24 11:42:46 -05:00
vbawol
11f0ff239e
omit exe
2016-10-24 11:41:00 -05:00
vbawol
6f7f1744ce
changelog pt1
2016-10-24 11:24:37 -05:00
vbawol
4d5a8c150f
update rest of comments
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based on https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu
2016-10-24 10:14:56 -05:00
vbawol
0459d18f84
correct comments for profile
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https://epochmod.com/forum/topic/42773-typo-from-bi-arma-forum-propagated-to-epoch-github-repo/
2016-10-24 10:09:06 -05:00
vbawol
3418adbd67
changelog
2016-10-23 23:52:37 -05:00
vbawol
4aa8c8152d
Epoch Survival 0.4 b619
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[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
10a6c984c3
moved cfgsounds to main mod
2016-10-18 00:03:39 -05:00
vbawol
7c1e18d6aa
Merge pull request #613 from 82ndab-Bravo17/BuildingItems
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Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792
0.4 b605 gamemode
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added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc
Fix for building parts not being returnrd on removal
2016-10-06 22:13:25 -04:00
vbawol
e6585ecc16
BE to allow elcan
2016-10-02 10:04:32 -05:00
vbawol
5c5a33eac5
more BE updates
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Allows:
Elcan_epoch
Elcan_reflex_epoch
2016-10-02 09:39:50 -05:00
vbawol
4cb51d6f4f
more BE updates
2016-09-27 08:22:13 -05:00
vbawol
64d935321b
Update addweaponcargo.txt
2016-09-27 08:17:47 -05:00
vbawol
5e4997556e
Update addweaponcargo.txt
2016-09-27 08:07:32 -05:00
vbawol
7028129934
BE fixes for 1.64
2016-09-26 15:06:15 -05:00
vbawol
d2f053d833
0.3.9 b571
2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d
fix for false auto ban
2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d
experiment with json config generator/parser
2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95
fix for false ban since 1.64
2016-09-25 16:32:10 -05:00
vbawol
482ee258dd
update credits
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added Robio and Heman to contributors
added tick to show devs activity status on the project.
2016-09-12 09:37:38 -05:00
vbawol
3cd165581c
Merge pull request #606 from Ignatz-HeMan/patch-1
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Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4
0.4 b602
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new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
He-Man
145f5b2286
Update EPOCH_server_loadPlayer.sqf
2016-09-02 22:16:40 +02:00
vbawol
1a77c8ee13
load spawn effects function
2016-08-31 21:22:30 -05:00
vbawol
128996724b
configize pp effects
2016-08-31 21:20:07 -05:00
vbawol
67e372196c
private array cleanup pt3
2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0
private array cleanup pt2
2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0
private array cleanup p1
2016-08-31 19:29:08 -05:00
vbawol
d264aa438a
remove unsed tools
2016-08-31 17:16:55 -05:00
vbawol
f1990b2a84
Merge pull request #605 from Ignatz-HeMan/patch-4
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Remove Weapons / Magazines from Spawned / Loaded Vehicles (by Serversetting config)
2016-08-31 17:14:26 -05:00
He-Man
e0962343aa
Update server_securityfunctions.sqf
2016-08-31 19:46:49 +02:00
He-Man
3481042f86
Update server_securityfunctions.sqf
2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1
Update EPOCH_spawn_vehicle.sqf
2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34
Update EPOCH_load_vehicles_old.sqf
2016-08-31 18:17:33 +02:00
He-Man
48f109c95c
Update EPOCH_load_vehicles.sqf
2016-08-31 18:16:55 +02:00
He-Man
b2203d6933
Update EPOCH_load_vehicles.sqf
2016-08-31 17:45:29 +02:00
He-Man
775ffb0417
Update EPOCH_load_vehicles_old.sqf
2016-08-31 17:44:49 +02:00
He-Man
75fa5fdf1b
Update epochconfig.hpp
2016-08-31 17:36:57 +02:00
He-Man
ffce6bac64
Update EPOCH_spawn_vehicle.sqf
2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b
Update EPOCH_load_vehicles.sqf
2016-08-31 17:33:37 +02:00
vbawol
834f0ff346
Merge pull request #602 from Ignatz-HeMan/patch-4
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Update EPOCH_spawnLoot.sqf
2016-08-26 13:02:41 -05:00
He-Man
67eb8bc114
Update EPOCH_spawnLoot.sqf
2016-08-26 18:33:19 +02:00
vbawol
5494847755
Merge pull request #601 from Ignatz-HeMan/patch-3
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Update EPOCH_worldObjectType.sqf
2016-08-24 16:25:44 -05:00
He-Man
b791137b42
Update EPOCH_worldObjectType.sqf
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Added private Variables, so external scripts calling this script can use "_return" as variable without problems
example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return <--- Is an array!!!
2016-08-24 21:20:38 +02:00
vbawol
3cdd1049b3
use setposATL to level out debug building
2016-08-19 08:21:13 -05:00