Commit Graph

45 Commits

Author SHA1 Message Date
He-Man
de999989ad Several Changes / Tweaks 2019-10-19 19:56:38 +02:00
He-Man
3d3ef45f3b PaintShop Tweaks 2019-08-02 18:41:50 +02:00
He-Man
72b3663fce PaintGarage - Update 2019-05-02 23:07:51 +02:00
He-Man
76ef193139 Painting Garage (WIP) 2019-05-01 23:31:15 +02:00
He-Man
7648181ac4 alternative smaller Safe fix 2019-04-04 17:07:02 +02:00
He-Man
84d071f1fd Take Crypto tweak 2019-03-21 20:32:15 +01:00
He-Man
804673e8bb GunSafe Scripts + Configs 2019-02-28 23:04:21 +01:00
He-Man
1d3aaafc61 Change License Plates 2019-02-28 20:36:58 +01:00
He-Man
d4ad7a33cb Selectable Plots + Upgrades - First test 2019-02-18 22:29:02 +01:00
He-Man
c20951eb03 Missing configs / small fixes 2019-01-21 20:13:44 +01:00
He-Man
e2b933188d Sherbet Fixes #1
- Increased defuse chance
- More restricted run around base obj
- Remove terminal after UAV mission
- Looting dead UAV fixed
- Exploding Vehicles fix (Arma has changed HitPointNames to LowerCase)
2019-01-20 13:20:01 +01:00
He-Man
20c0cf7412 Defuse Bombs (WIP) 2019-01-09 21:57:35 +01:00
He-Man
ce78cab29e Moved E-Pad / Connect UAV pic to Clientfiles 2018-12-22 21:49:45 +01:00
He-Man
cb7619831f Displayname for Vehicle lock / unlock 2018-08-30 18:47:45 +02:00
Grahame
ad4d044d41
Update CfgActionMenu_target.hpp
Corrected spelling of crypto
2018-08-16 10:35:18 -04:00
He-Man
b2cd465fbf Make UAV's useable with DynaMenu 2018-07-11 14:50:19 +02:00
He-Man
c85516337d Hatchback and Mountainbike repair fix 2018-05-14 20:00:29 +02:00
He-Man
911c5d0253 Button 2018-05-07 18:14:54 +02:00
He-Man
666aef6640 Dyna Icons 2018-05-06 19:21:55 +02:00
He-Man
22ab6f454b Cam Scripts 2018-05-06 02:03:53 +02:00
He-Man
1add566571 Defibrillator 2018-05-01 17:03:30 +02:00
He-Man
6d10c9ecac Rollback Buildmode on Target
Admins reported, that it is annoying, so let's remove it again.
2018-04-20 19:09:11 +02:00
He-Man
3966ad7010 Advanced Veh Repair Fix #2 after Tank DLC 2018-04-13 14:27:27 +02:00
He-Man
14fdd80060 base_mode_enable with target only at home 2018-03-18 01:12:06 +01:00
He-Man
48efb98237 Build Mode for ActionMenu_Target 2018-03-18 00:10:37 +01:00
He-Man
165ea3ccd5 Adv. Veh. Repair effected Veh. Upgrade 2017-11-27 21:55:56 +01:00
He-Man
6d748531d4 Hint for Building to move / remove / upgrade 2017-10-27 17:29:32 +02:00
He-Man
4cf3c6c02e BuildingLootPos + Bicycle compatible 2017-10-08 17:27:27 +02:00
Grahame
8b2dca3148 Added a working defibrillator
Adds the player_revive class which checks whether the target is a dead player and if a defibrillator is in inventory. if so will remoteexec Epoch_server_revivePlayer. Uses the Group Menu icon but would be better if there were a generic medical icon.
2017-09-30 10:46:47 -04:00
He-Man
c3f7dede38 Changed Icon Path to epochcore 2017-09-01 19:54:16 +02:00
DESKTOP-UH65DCE\MusTanG
6d9ba4b0ec Add to DynaMenu actions target
Could not see the groups menu at all if looking directly at another
player.
This adds all groups menus and invitation menus to dynamenu player
targets.
2017-08-30 20:47:36 -05:00
He-Man
2d0ef031c6 Moved Vehicle Upgrade to DynaMenu
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
He-Man
5dd672cb68 Advanced Vehicle Repair 2017-07-31 18:28:18 +02:00
He-Man
5d3f6c1465 Force "TakeCrypto" menu on dead Player
Dead Player sometimes comes hard in target and Players are trying and trying to get "Take Krypto".
So it's better to make it everytime available on Dead Player.
2017-04-01 16:25:12 +02:00
vbawol
b2629ca10f allow respawn in base 2017-03-04 00:52:45 -06:00
vbawol
40f2c98f0c 0.5 b684 pt1
[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
vbawol
e2d621a4c8 add no Krypto found message
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5 remove phone and add crypto to player body.
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
be348bca8f 0.3.9.0447
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
bd183c7d2e same 2015-12-23 11:40:24 -06:00
vbawol
1ceb25c1f7 0.3.7.003 2015-12-23 11:38:11 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
73ceb4f50e 0.3.5.041 2015-11-20 08:39:59 -06:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00