Commit Graph

37 Commits

Author SHA1 Message Date
vbawol
5728c29baa 0.3.9 b562
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
1310098264 disable vehicle simulation handler
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c Revert "move simulation handler to main loop"
This reverts commit 19a0252278.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278 move simulation handler to main loop 2016-07-08 09:06:15 -05:00
He-Man
1b2aac3bdd Update EPOCH_server_lockVehicle.sqf
Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff Update EPOCH_server_save_storage.sqf
Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40 Update EPOCH_server_save_vehicle.sqf
Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
80f4f9a449 0.3.9.0528
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
072ef02e77 add isNull check to load vehicle 2016-06-15 10:47:29 -05:00
vbawol
10f97fc448 moved persistent color configs server side. 2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
fa202de790 not needed to reduce by 1 2016-06-13 10:03:00 -05:00
vbawol
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
be348bca8f 0.3.9.0447
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
9831eadad6 0.3.9.0445
fixed issue with repack since 436
2016-04-29 15:34:57 -05:00
vbawol
dabb8ff068 0.3.8.0439
[Fixed] BE kick since 1.58 hotfix.
[Fixed] Attempt fix issues with temporary angle and rotation issues with
base building.
[Fixed] Check for base kit item is in players inventory before spawning
ghost.
[Fixed] Use object as input for remoteExec instead of owner.
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
2016-04-29 09:28:51 -05:00
vbawol
5744be50d3 Move returnOnPack to CfgBaseBuilding 2016-04-24 17:40:47 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
3f3c628017 0.3.7.036 2016-01-17 08:44:52 -06:00
vbawol
8d0c838c0a delete key instead of setting to blank arrays 2016-01-02 18:43:49 -06:00
vbawol
8f837050af 0.3.7.007 2015-12-31 13:00:23 -06:00
vbawol
ba8702d9ed 0.3.7.005 2015-12-28 10:32:04 -06:00
vbawol
3bba54789b testing if this is the cause for being unable to get target after restart. 2015-12-18 20:23:22 -06:00
vbawol
ec558c5b66 add disable simulation to locked storage
actually also removes ability to remove items while disabled
2015-12-02 11:57:02 -06:00
vbawol
73ceb4f50e 0.3.5.041 2015-11-20 08:39:59 -06:00
vbawol
6fae1a12f5 0.3.5.033 2015-11-12 12:01:19 -06:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
vbawol
396f58e941 fixes and less debug 2015-10-14 16:27:09 -05:00
vbawol
4d00321000 0.3.4 part 8 2015-10-12 14:15:10 -05:00
vbawol
ccb7f3170a 0.3.4 pt6 2015-10-08 14:54:40 -05:00
vbawol
b31a0f6457 0.3.4 final? 2015-10-08 11:45:00 -05:00
vbawol
fce25ae6ae 0.3.4 part 4 2015-10-07 14:50:32 -05:00
vbawol
df21a79adf 0.3.4 part 1 2015-10-02 09:27:56 -05:00
vbawol
175e4844b9 0.3.4 part 1 2015-09-30 15:16:59 -05:00
vbawol
07f59f40e5 fixed #384
https://github.com/EpochModTeam/Epoch/issues/384
2015-09-17 11:44:51 -05:00
vbawol
557b2f2581 push server sources 2015-09-17 11:31:04 -05:00