vbawol
81f3452bd9
b673
2016-12-14 14:11:36 -06:00
vbawol
46e9e557be
Merge pull request #687 from EpochModTeam/release
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merge trader menu changes to experimental
2016-12-14 10:21:59 -06:00
He-Man
236651caa7
Skip saving already killed Vehicles
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Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
He-Man
fb9356d804
Added Filter for TraderMenu
2016-12-13 17:19:54 +01:00
He-Man
55351e891c
Added Filter for TraderMenu
2016-12-13 17:18:59 +01:00
He-Man
b1d5c173b0
Added Filter for TraderMenu
2016-12-13 17:15:01 +01:00
He-Man
3009c82a24
Added Filter for TraderMenu
2016-12-13 17:14:51 +01:00
He-Man
e265031d60
Added Filter for TraderMenu
2016-12-13 17:13:35 +01:00
He-Man
5412c6cd6f
Update sandbox_config.hpp
2016-12-13 17:12:51 +01:00
He-Man
13f27ba56f
Update EPOCH_startNPCTraderMenu.sqf
2016-12-13 17:12:11 +01:00
He-Man
7a30a439c1
Added Filter for TraderMenu
2016-12-13 17:11:18 +01:00
vbawol
dc93ccdbf4
b672
2016-12-12 13:25:00 -06:00
He-Man
6cb5de71b5
Removed workaround for PlayerDisconnected
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Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
vbawol
31371482c8
b671
2016-12-12 11:29:46 -06:00
He-Man
62917bfc40
Option to make BaseParts indestructible
2016-12-11 16:19:22 +01:00
He-Man
7afb41d0d8
Option to make BaseParts indestructible
2016-12-11 16:18:16 +01:00
He-Man
0bbb00dcb5
Option to make BaseParts indestructible
2016-12-11 16:16:46 +01:00
vbawol
f86c49fe86
b670
2016-12-11 00:34:07 -06:00
He-Man
24f57dd9a5
Update EPOCH_isBuildAllowed.sqf
2016-12-10 20:53:52 +01:00
He-Man
2418d08ee5
Update EPOCH_simulSwap.sqf
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Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
2016-12-10 20:30:50 +01:00
He-Man
51f4564550
Update EPOCH_staticMove.sqf
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Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
2016-12-10 20:26:32 +01:00
He-Man
4a6e6b006f
Update EPOCH_consumeItem.sqf
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- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
2016-12-10 20:24:35 +01:00
He-Man
f02a3ecf1b
Some Bugfixes in Building Script
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- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
2016-12-10 20:20:40 +01:00
He-Man
51a6ff3e31
Changed back Epoch EPOCH_fnc_playerDeath
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Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
2016-12-10 20:13:15 +01:00
vbawol
0d058e0371
added cfgpricing for apex items and weapons #677
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thanks to @Ghostrider-DbD- for the contrubution!
2016-12-10 08:50:13 -06:00
vbawol
4f86c913d8
fixed Generic error in expression
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when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229
0.4 b669
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Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
cbc6012eb1
Merge pull request #673 from SPKcoding/experimental
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fixed player death screen
2016-12-03 10:33:29 -06:00
Sp4rkY
2830f50be7
FIXED playerDeath function
2016-12-03 16:58:21 +01:00
Sp4rkY
b88113eb96
FIXED playerDeath function
2016-12-03 16:47:18 +01:00
Sp4rkY
e1e2dde224
temp fixed player death screen
2016-12-03 03:23:43 +01:00
vbawol
1660e7f484
0.4 b668
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fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
84eb6fc8a8
fixed crash with crafting load since 1.66
2016-12-02 09:59:01 -06:00
vbawol
a4f0ab80ec
workaround for HandleDisconnect not working
2016-12-02 09:46:59 -06:00
vbawol
350554b7f1
0.4 b660
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fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
98741939e1
fixes part 2
2016-12-01 23:25:50 -06:00
vbawol
8e614b0b78
Arma 3 1.66 fixes part1
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playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839
b657
2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4
fix for vehicles that are spawned with Zeus
2016-11-28 00:10:33 -06:00
vbawol
c2a09465a9
move to top OCD 💯
2016-11-26 10:54:25 -06:00
vbawol
fb7d733c41
b656
2016-11-26 10:26:16 -06:00
vbawol
7c7f8a4aa0
Item interaction support for ConfigFile fallback
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Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
8e1d960496
simply prevent display EH loading after revive.
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Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
vbawol
f972e6a6e0
b655
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repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
b07c74f80d
Merge pull request #660 from SPKcoding/experimental
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more custom options
2016-11-13 23:41:47 -06:00
vbawol
9fa278e04a
Epoch Survival 0.4 build:654
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increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
Sp4rkY
b624641f32
more custom options
2016-11-14 02:04:08 +01:00
Raymix
bf4de960dc
Fixed links in headers
2016-11-12 17:27:03 +00:00
vbawol
57327acef3
Epoch Survival 0.4 b653
2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb
b653 pt1
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- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00