Commit Graph

37 Commits

Author SHA1 Message Date
He-Man
fb8c640481 Some more CUP Loot 2019-08-14 20:11:53 +02:00
He-Man
c0fac55472 Last Livonia Building Loot :) 2019-07-21 16:38:32 +02:00
He-Man
e045d0b723 More Livonia Building Loot 2019-07-18 22:31:17 +02:00
He-Man
3dbeef4878 More Livonia Loot 2019-07-17 21:21:45 +02:00
He-Man
03dbe1ec0b More Livonia Building Loot 2019-07-16 23:33:51 +02:00
He-Man
390d94fb25 Livonia Building Loot 2019-07-15 22:24:46 +02:00
He-Man
c24a17a1b6 Land_Barracks_04_F Loot 2019-06-15 01:15:45 +02:00
He-Man
7c18c67aaa More Livonia (Enoch) Building Loot 2019-06-13 20:10:56 +02:00
He-Man
a30a966e6a First LootPos for Livonia (Enoch) 2019-06-08 20:35:11 +02:00
He-Man
bd3e331f5b Tarp Loot Positions 2017-11-13 15:40:10 +01:00
vbawol
eae477ef22 loot pos fixes and additions 2017-10-26 12:26:30 -05:00
vbawol
414013497c increase loot bias for bunkers 2017-10-21 06:08:39 -05:00
vbawol
d2bdbcb5d6 updates for toilet and kitchen sink
kitchenSink positions can be added to kitchenSinkPos at any time and
should spawn without BE kicks.
2017-10-19 13:16:34 -05:00
Helion4
90f7b5c0a3 Added missing A3 Buildings loot table additions #528 2017-10-18 13:04:14 +01:00
Helion4
adbf8e9c79 added 15 bunkers to loot tables 2017-10-18 01:26:48 +01:00
He-Man
cb7ae983b7 Toilet Loot positions Altis 2017-10-14 20:28:45 +02:00
He-Man
4cf3c6c02e BuildingLootPos + Bicycle compatible 2017-10-08 17:27:27 +02:00
DESKTOP-UH65DCE\MusTanG
3a0c4f1398 prep for lootable toilet 2017-10-07 14:54:07 -05:00
Grahame
6347db1fc6 Update CfgBuildingLootPos.hpp
Added most of the Malden buildings. Need some help with the loot positioning script, problems with copying to the clipboard. Will discuss separately
2017-10-06 12:42:01 -04:00
vbawol
50923897ef changelog and bunker loot spawning fixes
respawn bunkers on first spawn, to see if this fixes animation issues
2017-10-03 15:05:37 -05:00
vbawol
104721eced bunker loot pos 2017-09-18 11:55:58 -05:00
vbawol
4dd055d4f3 b631
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5 b630
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
620e335e1d 0.3.9.0537
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
vbawol
72fe4b324e more tanoa positions
and added loot table to sharks
2016-06-20 10:59:01 -05:00
Andrew Gregory
66a553c2fb Remove Duplicate Entry
Land_Church_03_F
2016-06-17 18:37:09 +01:00
vbawol
d5a7f3ac7d more Tanoa loot postions 2016-06-16 15:35:02 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
7f5c8359df Looting Tweaks
increase loot bias 10% overall.
increase loot density for military and other larger buildings.
2016-06-07 13:43:54 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
d3d845bca6 0.3.7.0108
updated loot positions
2016-02-13 13:00:15 -06:00
vbawol
13eedaba87 0.3.7.0106 2016-02-09 11:44:24 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
dbde28bc9b push for 0.3.3.1 2015-09-15 09:47:19 -05:00