Commit Graph

33 Commits

Author SHA1 Message Date
Grahame
ee325d682e
Removed a duplicate entry
Damn...
2018-12-23 19:04:52 -05:00
Grahame
665aefdee0
Adding World Interactions for CUP Winter assets
New bushes and trees added in CUP Terrains 1.11
2018-12-23 11:55:47 -05:00
DESKTOP-UH65DCE\MusTanG
7eb50281cf another duplicate 2017-10-24 10:15:45 -05:00
DESKTOP-UH65DCE\MusTanG
acd7a749ea remove duplicate entries 2017-10-24 10:11:08 -05:00
DESKTOP-UH65DCE\MusTanG
24d059f0c9 malden underwater shipwrecks 2017-10-24 09:22:39 -05:00
DESKTOP-UH65DCE\MusTanG
04e922d544 correct inherit and malden wreck 2017-10-24 09:11:13 -05:00
DESKTOP-UH65DCE\MusTanG
70df6a8038 add malden blue barrel 2017-10-24 09:03:46 -05:00
vbawol
029fa396be also add models for baked in map items 2017-10-24 08:58:52 -05:00
DESKTOP-UH65DCE\MusTanG
28042eb84a add large and small pipes to salvage 2017-10-24 08:53:09 -05:00
vbawol
f9e4e51d55 add looting of Satellite with sledge hammer 2017-10-20 07:30:12 -05:00
vbawol
853586def5 reworked mineral node harvesting
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
Grahame
79d26a7fde Update WorldInteractions.hpp
Added (correctly this time around) the trees and bushes for Chernarus Redux.
2017-10-06 12:58:10 -04:00
Grahame
45ed3c9995 Update WorldInteractions.hpp
Added models for BI placed ATMs and phones
2017-10-04 09:50:51 -04:00
Grahame
60abfb76c3 Updated WorldInteractions.hpp
Added new EPOCH water source buildables
Added Malden ATMs, phones, rocks, trees, trash and bushes
Added CUP vehicle wrecks
Added Chernarus Redux vehicle wrecks
2017-10-04 08:29:18 -04:00
xDrokZ
a8fb5c9bcd Added Map support for Chernarus Redux
Added Map support for Chernarus Redux
2017-09-21 21:43:42 +02:00
vbawol
09d8167703 add Malden support 2017-06-08 14:15:27 -05:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
e2f4410b3d add additional water source 2016-07-09 14:19:19 -05:00
vbawol
4405c12680 fix for #554 2016-06-29 08:08:38 -05:00
vbawol
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
Andrew Gregory
7105be4b9e Duplicate entry b_calochlaena_f_p3d
removed from line 534
2016-06-18 11:45:37 +01:00
vbawol
1fe18186c6 Tanoa cfgEpochclient config 2016-06-17 17:07:22 -05:00
vbawol
20ca7cf00d 0.3.9.0529 2016-06-17 16:57:29 -05:00
vbawol
62b5c2f760 added Tanoa world interaction configs. 2016-06-17 16:41:21 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
8b8a4c357e 0.3.7.096 2016-01-28 13:43:14 -06:00
vbawol
f34a0d1b55 0.3.7.092 2016-01-28 13:36:35 -06:00
vbawol
f530de8021 0.3.7.045 2016-01-19 12:34:31 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
290fe7ccba fixed extra comma 2015-12-02 12:00:37 -06:00
vbawol
87197a2401 push config pbo sources 2015-09-14 15:45:27 -05:00