071a49aa51
0.3.9 b565
...
fixed typo from b563
2016-07-09 11:10:53 -05:00
88ba4b9e6b
0.3.9 b564
...
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
8dcb38d655
0.3.9 b563
2016-07-09 09:04:08 -05:00
5728c29baa
0.3.9 b562
...
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
1310098264
disable vehicle simulation handler
...
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
1a99015935
Merge branch 'release' into experimental
...
# Conflicts:
# Server_Install_Pack/@epochhive/addons/epoch_server.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
# Server_Install_Pack/mpmissions/epoch.Altis.pbo
# Server_Install_Pack/mpmissions/epoch.Australia.pbo
# Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
# Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
# Server_Install_Pack/mpmissions/epoch.Esseker.pbo
# Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Napf.pbo
# Server_Install_Pack/mpmissions/epoch.Porto.pbo
# Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
# Server_Install_Pack/mpmissions/epoch.Sara.pbo
# Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
# Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
# Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
# Server_Install_Pack/mpmissions/epoch.Stratis.pbo
# Server_Install_Pack/mpmissions/epoch.Takistan.pbo
# Server_Install_Pack/mpmissions/epoch.VR.pbo
# Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
# Server_Install_Pack/mpmissions/epoch.utes.pbo
# Sources/epoch_config/build.hpp
# Sources/epoch_server/build.hpp
# Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
# Sources/epoch_server_core/build.hpp
# Sources/epoch_server_settings/build.hpp
# build.txt
2016-07-07 15:55:33 -05:00
dee3394024
0.3.9 b559
2016-07-07 15:25:03 -05:00
de065ea3a7
0.3.9 b558
...
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
76785e1694
0.3.9 b557
2016-07-07 09:50:27 -05:00
1da15073d8
0.3.9 b556
...
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
8f3b06f0f4
0.3.9.0 b553
...
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
1ec9d344be
0.3.9.0545
...
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
f8f776c659
0.3.9.0544
...
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
620e335e1d
0.3.9.0537
...
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
aa296fa9da
0.3.9.0536
...
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
115acbc837
0.3.9.0533
2016-06-18 09:36:23 -05:00
88e00323a0
0.3.9.0532
2016-06-17 21:42:50 -05:00
67e38a5609
0.3.9.0530
2016-06-17 17:09:25 -05:00
20ca7cf00d
0.3.9.0529
2016-06-17 16:57:29 -05:00
80f4f9a449
0.3.9.0528
...
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
3fcb40b56e
0.3.9.0527
2016-06-16 16:59:35 -05:00
7218acaf5a
0.3.9.0526
2016-06-16 15:49:34 -05:00
2287f4b530
0.3.9.0525
2016-06-14 20:09:53 -05:00
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
bd6636a4e1
0.3.9.0513
2016-06-13 16:33:58 -05:00
4de6bc5ae3
0.3.9.0512
2016-06-13 15:33:48 -05:00
20cdc1e17b
rebuild for wrong extension
2016-06-13 14:43:12 -05:00
329f5c9496
0.3.9.0510
2016-06-13 13:55:50 -05:00
e97c17ce12
0.3.9.0509
...
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
70c7df8c4f
0.3.9.0502
2016-06-07 14:24:36 -05:00
263303e73d
0.3.9.0501
2016-06-07 13:43:54 -05:00
19770129cc
0.3.9.0500
2016-06-07 13:43:54 -05:00
9833a11737
0.3.9.0492
...
add missing create marker sqf
2016-06-04 14:04:55 -05:00
e27e414584
0.3.9.0490
...
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man
http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
319391f60d
0.3.9.0489
...
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
724e6c901f
repack test 0.3.9.0488
2016-05-27 09:56:07 -05:00
a659c1bb08
0.3.9.0487
2016-05-25 16:39:14 -05:00