Commit Graph

1335 Commits

Author SHA1 Message Date
DESKTOP-UH65DCE\MusTanG
9faac57e27 Add new Vehicles to CfgPricing 2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
44eb34445d Msg for missing item 2017-07-03 07:40:47 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06 Update VUS#1
Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
0030953a71 Changed path for Drink Icon 2017-06-28 17:45:14 +02:00
He-Man
c53557ed1a Changed path for Drink Icon 2017-06-28 17:44:24 +02:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
vbawol
21d762eaa7 Merge pull request #772 from Ignatz-HeMan/patch-4
Fixed Trader Count
2017-06-26 06:48:04 -05:00
vbawol
d3472d2638 Merge pull request #771 from ravmustang/Epoch-Assets-#2
Epoch Assets #2
2017-06-26 06:47:37 -05:00
vbawol
f682003a6e Merge pull request #770 from Ignatz-HeMan/patch-3
Updated missing ServiePoint Changes
2017-06-26 06:47:01 -05:00
He-Man
929760808a Fixed Trader Count 2017-06-26 00:46:51 +02:00
DESKTOP-UH65DCE\MusTanG
2a2c2d464e Epoch Assets #2
Wood Half Floor
Wood Quarter Floor

Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models

Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game

Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
He-Man
394074c71d Updated missing ServiePoint Changes 2017-06-25 03:51:48 +02:00
He-Man
093e600ae2 Updated missing ServiePoint Changes 2017-06-25 03:21:31 +02:00
He-Man
94c8db8408 Updated missing ServiePoint Changes 2017-06-25 03:19:29 +02:00
vbawol
1759243002 add snap point tool 2017-06-24 12:06:31 -05:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
1f6dde98b1 Merge pull request #767 from ravmustang/Mosquito-Re-Arm
mosquito re-arm
2017-06-24 10:51:50 -05:00
vbawol
61700f5b41 fix from @Ignatz-HeMan
"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
vbawol
66f15a968f make bitePlayer function also work with vehicles 2017-06-24 10:36:48 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
vbawol
3a59388163 use player instead of getPosATL for nearEntities 2017-06-23 17:38:56 -05:00
vbawol
e304f7f791 for sanity 2017-06-23 17:23:57 -05:00
vbawol
0e5d8e9d3f zombie changes
change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
vbawol
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
DESKTOP-UH65DCE\MusTanG
3c0535eedb mosquito re-arm 2017-06-20 21:27:18 -05:00
vbawol
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
dc95009712 update private array 2017-06-19 10:34:09 -05:00
vbawol
c5aa288e76 b796 server only 2017-06-19 08:35:17 -05:00
vbawol
0d17619e9b remove auto refuel now works with all maps
tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way.  Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
vbawol
56b1a971de b795 server only 2017-06-19 07:55:33 -05:00
vbawol
a1fb5663f0 Merge pull request #765 from SMVampire/patch-2
Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:46:53 -05:00
Darren
bf593013b8 Better Code using TypeName and Lazy Evaluation
nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?) 2017-06-19 07:59:07 -04:00
vbawol
5c5e0ad49a fixes for #759 2017-06-18 07:17:33 -05:00
vbawol
177831d1bb b790 2017-06-16 20:07:00 -05:00
vbawol
2809e3698d Merge pull request #764 from SMVampire/patch-1
Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
vbawol
bc77cd2717 Merge pull request #763 from Ignatz-HeMan/patch-2
Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
vbawol
ccea93fd4d Merge pull request #762 from Ignatz-HeMan/patch-1
Fixed: Zombie triggers Mission success
2017-06-16 19:36:15 -05:00
Darren
510aa2f1aa Better Code 2017-06-16 19:16:32 -04:00
Darren
7731e69b4e Fix Editor Code 2017-06-16 18:13:16 -04:00
Darren
209d635add Add PlotPole ESP
Reference #583 and #495

Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
He-Man
bc077339ab Make ServicePoint more configurable 2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42 Make ServicePoints more configurable 2017-06-16 15:27:19 +02:00
He-Man
987a09bc80 Make ServicePoints more configureable 2017-06-16 15:24:08 +02:00
He-Man
48c6a94bda Make ServicePointMarker configureable 2017-06-16 15:22:00 +02:00
He-Man
eb735d5ec2 Fixed: Zombie triggers Mission success 2017-06-15 19:32:10 +02:00
vbawol
5883d7e95e 1.0.0 b789 2017-06-13 19:19:23 -05:00
vbawol
e789151b28 credits update 2017-06-13 11:54:28 -05:00