Commit Graph

1210 Commits

Author SHA1 Message Date
He-Man
bf88620481 Update 0.6.0.0.txt 2017-05-28 00:54:01 +02:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
Raymix
a993d5bb7b fix error on first load, thanks Vampire 2017-05-27 12:06:33 +01:00
vbawol
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
vbawol
45e620cdc3 Merge pull request #755 from Ignatz-HeMan/experimental
Added option to drink from source
2017-05-24 17:21:23 -05:00
He-Man
c32d3e2136 Added option to drink from source 2017-05-25 00:14:53 +02:00
He-Man
c548d570f6 Added option to drink from source 2017-05-25 00:08:59 +02:00
Raymix
246ce8757e added exec_server button to code editor 2017-05-24 21:18:06 +01:00
Raymix
209999fc9d @EpochDevLibs initial commit 2017-05-23 20:48:17 +01:00
Raymix
5af91794ae sry this commit is bugged for me 2017-05-23 20:00:46 +01:00
vbawol
45b58a3ea6 debug location of player and new player object 2017-05-23 08:22:12 -05:00
vbawol
cec303ef6b fix BE kick # 49 since 1.70 2017-05-21 22:18:46 -05:00
vbawol
7351081b1b Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-05-21 16:24:44 -05:00
vbawol
db030763bd move this workaround to onDisconnect.
should handle removing any doppelgangers if the player did not log in
correctly.
2017-05-21 16:24:41 -05:00
vbawol
7471d44842 Merge pull request #754 from Ignatz-HeMan/experimental
Added Custom KeyMap
2017-05-21 15:45:02 -05:00
vbawol
759daa7ee5 remove unused functions 2017-05-20 22:51:28 -05:00
He-Man
d3c937ec8c Added Custom KeyMap 2017-05-19 22:46:28 +02:00
He-Man
220a728cd4 Added Custom KeyMap 2017-05-19 22:44:55 +02:00
He-Man
4123718a50 Added Custom KeyMaps 2017-05-19 22:44:02 +02:00
vbawol
f55b305a3e add exta debug to login fsm 2017-05-16 11:12:09 -05:00
vbawol
b036ed080c Merge pull request #752 from Ignatz-HeMan/patch-1
Force Save Player after Spawnpoint set
2017-05-12 07:03:09 -07:00
vbawol
92f6838c9d Merge pull request #753 from Ignatz-HeMan/patch-2
Added Start Leadout (with examples)
2017-05-12 07:02:38 -07:00
He-Man
e3fb007cf4 Added Start Leadout (with examples) 2017-05-12 15:57:36 +02:00
He-Man
0d0ee71dc4 Force Save Player after Spawnpoint set
If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
vbawol
e3335b411c changelog 2017-05-09 11:00:39 -05:00
vbawol
b6f91bd7cb Updated Jenkinsfile 2017-05-07 16:20:43 -07:00
vbawol
52d0c845e0 Updated Jenkinsfile 2017-05-07 15:48:09 -07:00
vbawol
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
vbawol
9a7bc7b455 more cleanup and privates 2017-05-02 08:28:52 -05:00
vbawol
e8d136a293 fixed missing _display variable 2017-05-02 08:28:28 -05:00
vbawol
52db132ca9 more privates, cleanup and fixes. 2017-05-02 07:35:38 -05:00
vbawol
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
vbawol
3f462d43ba more private updates 2017-05-01 19:23:00 -05:00
vbawol
0c035ae07c minor fixes and cleanup 2017-05-01 15:26:18 -05:00
vbawol
c1cfc3d297 fixed invaild format for missionComms params
Thanks to @LordGolias and his awesomeparser for catching it:
https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/
2017-05-01 14:36:51 -05:00
vbawol
06fc5e3006 cleanup and bulk private array updates 2017-05-01 09:07:41 -05:00
vbawol
3f45e6fa81 fix deleteVehicle BE kick with sharks 2017-04-24 16:35:45 -05:00
vbawol
4dc6d45c8a Merge pull request #749 from Ignatz-HeMan/experimental
Fix for Weaponholder disappear to fast
2017-04-24 14:32:37 -07:00
He-Man
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36 update private array 2017-04-22 09:29:59 -05:00
vbawol
5f08b41d0e Merge pull request #748 from Ignatz-HeMan/experimental
Fixed / updated and added Trader Missions
2017-04-22 07:24:52 -07:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
e098a78b4f move be folder back to fix case 2017-04-20 07:47:42 -05:00
vbawol
10f127fc27 move be folder to fix case 2017-04-20 07:47:13 -05:00
vbawol
b5584ffbfe fixed #747 2017-04-18 15:35:41 -05:00
vbawol
3317b8f25d 0.5 b754 2017-04-18 14:27:04 -05:00
vbawol
fe3c464472 fixed missing semicolons 2017-04-18 14:21:25 -05:00
vbawol
a5ec2fd78f Merge pull request #745 from Ignatz-HeMan/patch-7
Added "MeleeRod" (Fishing Rod) to Crafting Menu
2017-04-18 08:24:36 -07:00