vbawol
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4
0.3.9.0 b553
...
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00
vbawol
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be
0.3.9.0545
...
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659
0.3.9.0544
...
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
vbawol
8f5867b450
fix for shipwreck containers disappearing
...
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
vbawol
620e335e1d
0.3.9.0537
...
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
vbawol
aa296fa9da
0.3.9.0536
...
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
vbawol
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
vbawol
115acbc837
0.3.9.0533
2016-06-18 09:36:23 -05:00
vbawol
88e00323a0
0.3.9.0532
2016-06-17 21:42:50 -05:00
vbawol
67e38a5609
0.3.9.0530
2016-06-17 17:09:25 -05:00
vbawol
20ca7cf00d
0.3.9.0529
2016-06-17 16:57:29 -05:00
vbawol
3fcb40b56e
0.3.9.0527
2016-06-16 16:59:35 -05:00
vbawol
7218acaf5a
0.3.9.0526
2016-06-16 15:49:34 -05:00
vbawol
2287f4b530
0.3.9.0525
2016-06-14 20:09:53 -05:00
vbawol
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
vbawol
bd6636a4e1
0.3.9.0513
2016-06-13 16:33:58 -05:00
vbawol
4de6bc5ae3
0.3.9.0512
2016-06-13 15:33:48 -05:00
vbawol
329f5c9496
0.3.9.0510
2016-06-13 13:55:50 -05:00
vbawol
e97c17ce12
0.3.9.0509
...
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
70c7df8c4f
0.3.9.0502
2016-06-07 14:24:36 -05:00
vbawol
263303e73d
0.3.9.0501
2016-06-07 13:43:54 -05:00
vbawol
19770129cc
0.3.9.0500
2016-06-07 13:43:54 -05:00
vbawol
9833a11737
0.3.9.0492
...
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
c068bc89e8
0.3.9.0490 pt2
2016-06-04 10:45:34 -05:00
vbawol
e27e414584
0.3.9.0490
...
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man
http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
319391f60d
0.3.9.0489
...
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
vbawol
724e6c901f
repack test 0.3.9.0488
2016-05-27 09:56:07 -05:00
vbawol
a659c1bb08
0.3.9.0487
2016-05-25 16:39:14 -05:00
vbawol
c6c3ec4943
generate tree views
2016-05-25 14:53:27 -05:00
vbawol
89bf743b0c
0.3.9.0477
...
fixed BE kick with CUP enabled
fixed error with bite player
add random zombie faces
2016-05-24 15:00:45 -05:00
vbawol
a503633b36
0.3.9.0473
...
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93
0.3.8.0465
...
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
6461cabcac
0.3.9.0456
...
fixed typo with cfgItemInteractions usage that prevented base building
2016-05-12 10:39:52 -05:00
vbawol
e2c46afc14
increase build number
2016-05-12 10:21:11 -05:00
vbawol
fd59dbec24
fixed typo in iteminteractions
2016-05-11 17:02:09 -05:00
vbawol
54c76c1994
0.3.9.0454
...
Init weather script at server startup
1= Epoch Events run at server startup and then again after given delay.
0 = Default, runs after given delay.
Changed path from \x\addons\a3_epoch_server to \epoch_server to match
new build tool prefixes
2016-05-09 14:54:57 -05:00
vbawol
15b063387a
test new packing tool on gamemode
2016-05-09 10:40:41 -05:00
vbawol
e23ee5dd31
and repack
2016-05-08 09:30:10 -05:00
vbawol
ca26f5fc8a
test repack after lfs install
2016-05-08 09:21:15 -05:00